pub struct GamesRounded { /* private fields */ }Trait Implementations§
Source§impl BaseComponent for GamesRoundedwhere
Self: 'static,
impl BaseComponent for GamesRoundedwhere
Self: 'static,
Source§type Properties = Props
type Properties = Props
The Component’s Properties.
Source§fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
Updates component’s internal state.
Source§fn changed(
&mut self,
_ctx: &Context<Self>,
_old_props: &Self::Properties,
) -> bool
fn changed( &mut self, _ctx: &Context<Self>, _old_props: &Self::Properties, ) -> bool
React to changes of component properties.
Source§fn view(&self, ctx: &Context<Self>) -> HtmlResult
fn view(&self, ctx: &Context<Self>) -> HtmlResult
Returns a component layout to be rendered.
Source§fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
Notified after a layout is rendered.
Source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
Source§impl Debug for GamesRounded
impl Debug for GamesRounded
Source§impl FunctionProvider for GamesRounded
impl FunctionProvider for GamesRounded
Source§type Properties = Props
type Properties = Props
Properties for the Function Component.
Source§fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
Auto Trait Implementations§
impl !Freeze for GamesRounded
impl !RefUnwindSafe for GamesRounded
impl !Send for GamesRounded
impl !Sync for GamesRounded
impl Unpin for GamesRounded
impl !UnwindSafe for GamesRounded
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.