pub struct GamepadTwoTone { /* private fields */ }Trait Implementations§
Source§impl BaseComponent for GamepadTwoTonewhere
Self: 'static,
impl BaseComponent for GamepadTwoTonewhere
Self: 'static,
Source§type Properties = Props
type Properties = Props
The Component’s Properties.
Source§fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
Updates component’s internal state.
Source§fn changed(
&mut self,
_ctx: &Context<Self>,
_old_props: &Self::Properties,
) -> bool
fn changed( &mut self, _ctx: &Context<Self>, _old_props: &Self::Properties, ) -> bool
React to changes of component properties.
Source§fn view(&self, ctx: &Context<Self>) -> HtmlResult
fn view(&self, ctx: &Context<Self>) -> HtmlResult
Returns a component layout to be rendered.
Source§fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
Notified after a layout is rendered.
Source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
Source§impl Debug for GamepadTwoTone
impl Debug for GamepadTwoTone
Source§impl FunctionProvider for GamepadTwoTone
impl FunctionProvider for GamepadTwoTone
Source§type Properties = Props
type Properties = Props
Properties for the Function Component.
Source§fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
Auto Trait Implementations§
impl !Freeze for GamepadTwoTone
impl !RefUnwindSafe for GamepadTwoTone
impl !Send for GamepadTwoTone
impl !Sync for GamepadTwoTone
impl Unpin for GamepadTwoTone
impl !UnwindSafe for GamepadTwoTone
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.