pub struct Gamepad { /* private fields */ }Trait Implementations§
Source§impl BaseComponent for Gamepadwhere
Self: 'static,
impl BaseComponent for Gamepadwhere
Self: 'static,
Source§type Properties = Props
type Properties = Props
The Component’s Properties.
Source§fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
Updates component’s internal state.
Source§fn changed(
&mut self,
_ctx: &Context<Self>,
_old_props: &Self::Properties,
) -> bool
fn changed( &mut self, _ctx: &Context<Self>, _old_props: &Self::Properties, ) -> bool
React to changes of component properties.
Source§fn view(&self, ctx: &Context<Self>) -> HtmlResult
fn view(&self, ctx: &Context<Self>) -> HtmlResult
Returns a component layout to be rendered.
Source§fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
Notified after a layout is rendered.
Source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
Source§impl FunctionProvider for Gamepad
impl FunctionProvider for Gamepad
Source§type Properties = Props
type Properties = Props
Properties for the Function Component.
Source§fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
Auto Trait Implementations§
impl !Freeze for Gamepad
impl !RefUnwindSafe for Gamepad
impl !Send for Gamepad
impl !Sync for Gamepad
impl Unpin for Gamepad
impl !UnwindSafe for Gamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.