pub struct GamesOutlined { /* private fields */ }Trait Implementations§
Source§impl BaseComponent for GamesOutlinedwhere
Self: 'static,
impl BaseComponent for GamesOutlinedwhere
Self: 'static,
Source§type Properties = Props
type Properties = Props
The Component’s Properties.
Source§fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
Updates component’s internal state.
Source§fn changed(
&mut self,
_ctx: &Context<Self>,
_old_props: &Self::Properties,
) -> bool
fn changed( &mut self, _ctx: &Context<Self>, _old_props: &Self::Properties, ) -> bool
React to changes of component properties.
Source§fn view(&self, ctx: &Context<Self>) -> HtmlResult
fn view(&self, ctx: &Context<Self>) -> HtmlResult
Returns a component layout to be rendered.
Source§fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
Notified after a layout is rendered.
Source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
Source§impl Debug for GamesOutlined
impl Debug for GamesOutlined
Source§impl FunctionProvider for GamesOutlined
impl FunctionProvider for GamesOutlined
Source§type Properties = Props
type Properties = Props
Properties for the Function Component.
Source§fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
Auto Trait Implementations§
impl !Freeze for GamesOutlined
impl !RefUnwindSafe for GamesOutlined
impl !Send for GamesOutlined
impl !Sync for GamesOutlined
impl Unpin for GamesOutlined
impl !UnwindSafe for GamesOutlined
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.