pub struct GamepadSharp { /* private fields */ }Trait Implementations§
Source§impl BaseComponent for GamepadSharpwhere
Self: 'static,
impl BaseComponent for GamepadSharpwhere
Self: 'static,
Source§type Properties = Props
type Properties = Props
The Component’s Properties.
Source§fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
fn update(&mut self, _ctx: &Context<Self>, _msg: Self::Message) -> bool
Updates component’s internal state.
Source§fn changed(
&mut self,
_ctx: &Context<Self>,
_old_props: &Self::Properties,
) -> bool
fn changed( &mut self, _ctx: &Context<Self>, _old_props: &Self::Properties, ) -> bool
React to changes of component properties.
Source§fn view(&self, ctx: &Context<Self>) -> HtmlResult
fn view(&self, ctx: &Context<Self>) -> HtmlResult
Returns a component layout to be rendered.
Source§fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
fn rendered(&mut self, _ctx: &Context<Self>, _first_render: bool)
Notified after a layout is rendered.
Source§fn prepare_state(&self) -> Option<String>
fn prepare_state(&self) -> Option<String>
Prepares the server-side state.
Source§impl Debug for GamepadSharp
impl Debug for GamepadSharp
Source§impl FunctionProvider for GamepadSharp
impl FunctionProvider for GamepadSharp
Source§type Properties = Props
type Properties = Props
Properties for the Function Component.
Source§fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
fn run(ctx: &mut HookContext, props: &Self::Properties) -> HtmlResult
Auto Trait Implementations§
impl !Freeze for GamepadSharp
impl !RefUnwindSafe for GamepadSharp
impl !Send for GamepadSharp
impl !Sync for GamepadSharp
impl Unpin for GamepadSharp
impl !UnwindSafe for GamepadSharp
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.