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LoopState

Struct LoopState 

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pub struct LoopState {
    pub depth: i32,
    pub breaks: i32,
    pub contflag: i32,
}
Expand description

Loop state for the executor

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§depth: i32

Current nesting depth

§breaks: i32

Break requested (and how many levels)

§contflag: i32

Continue requested (and how many levels)

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impl LoopState

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pub fn new() -> Self

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pub fn enter(&mut self)

Enter a loop (from loop.c loops++)

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pub fn exit(&mut self)

Exit a loop (from loop.c loops–)

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pub fn do_break(&mut self, levels: i32)

Request break (from builtin break)

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pub fn do_continue(&mut self, levels: i32)

Request continue (from builtin continue)

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pub fn should_break(&self) -> bool

Check if break is active

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pub fn should_continue(&self) -> bool

Check if continue is active

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pub fn in_loop(&self) -> bool

Check if we’re inside any loop

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pub fn reset_flow(&mut self)

Reset break/continue (after handling)

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pub fn current_depth(&self) -> i32

Get current nesting depth

Trait Implementations§

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impl Clone for LoopState

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fn clone(&self) -> LoopState

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LoopState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for LoopState

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fn default() -> LoopState

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn from(t: T) -> T

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const ALIGN: usize

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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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Dereferences the given pointer. Read more
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type Error = <U as TryFrom<T>>::Error

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