Struct zng_state_map::StaticStateId
source · pub struct StaticStateId<T: StateValue>(/* private fields */);Expand description
Lazy inited StateId.
Implementations§
source§impl<T: StateValue> StaticStateId<T>
impl<T: StateValue> StaticStateId<T>
Trait Implementations§
source§impl<T: StateValue> From<&'static StaticStateId<T>> for StateId<T>
impl<T: StateValue> From<&'static StaticStateId<T>> for StateId<T>
source§fn from(st: &'static StaticStateId<T>) -> StateId<T>
fn from(st: &'static StaticStateId<T>) -> StateId<T>
Converts to this type from the input type.
Auto Trait Implementations§
impl<T> !Freeze for StaticStateId<T>
impl<T> RefUnwindSafe for StaticStateId<T>
impl<T> Send for StaticStateId<T>
impl<T> Sync for StaticStateId<T>
impl<T> Unpin for StaticStateId<T>
impl<T> UnwindSafe for StaticStateId<T>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more