pub struct Size3D<T, U> {
pub width: T,
pub height: T,
pub depth: T,
/* private fields */
}Expand description
A 3d size tagged with a unit.
Fields§
§width: TThe extent of the element in the U units along the x axis.
height: TThe extent of the element in the U units along the y axis.
depth: TThe extent of the element in the U units along the z axis.
Implementations§
Source§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
Sourcepub fn zero() -> Size3D<T, U>where
T: Zero,
pub fn zero() -> Size3D<T, U>where
T: Zero,
The same as Zero::zero but available without importing trait.
Sourcepub const fn new(width: T, height: T, depth: T) -> Size3D<T, U>
pub const fn new(width: T, height: T, depth: T) -> Size3D<T, U>
Constructor taking scalar values.
Sourcepub fn from_lengths(
width: Length<T, U>,
height: Length<T, U>,
depth: Length<T, U>,
) -> Size3D<T, U>
pub fn from_lengths( width: Length<T, U>, height: Length<T, U>, depth: Length<T, U>, ) -> Size3D<T, U>
Constructor taking scalar strongly typed lengths.
Sourcepub fn splat(v: T) -> Size3D<T, U>where
T: Clone,
pub fn splat(v: T) -> Size3D<T, U>where
T: Clone,
Constructor setting all components to the same value.
Sourcepub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Size3D<T, U>
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Size3D<T, U>
Tag a unitless value with units.
Source§impl<T, U> Size3D<T, U>where
T: Copy,
impl<T, U> Size3D<T, U>where
T: Copy,
Sourcepub fn to_array(self) -> [T; 3]
pub fn to_array(self) -> [T; 3]
Return this size as an array of three elements (width, then height, then depth).
Sourcepub fn to_tuple(self) -> (T, T, T)
pub fn to_tuple(self) -> (T, T, T)
Return this size as an array of three elements (width, then height, then depth).
Sourcepub fn to_vector(self) -> Vector3D<T, U>
pub fn to_vector(self) -> Vector3D<T, U>
Return this size as a vector with width, height and depth.
Sourcepub fn to_untyped(self) -> Size3D<T, UnknownUnit>
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
Sourcepub fn round(self) -> Size3D<T, U>where
T: Round,
pub fn round(self) -> Size3D<T, U>where
T: Round,
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).round(), size3::<_, Mm>(0.0, -1.0, 0.0))Sourcepub fn ceil(self) -> Size3D<T, U>where
T: Ceil,
pub fn ceil(self) -> Size3D<T, U>where
T: Ceil,
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), size3::<_, Mm>(0.0, 0.0, 1.0))Sourcepub fn floor(self) -> Size3D<T, U>where
T: Floor,
pub fn floor(self) -> Size3D<T, U>where
T: Floor,
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).floor(), size3::<_, Mm>(-1.0, -1.0, 0.0))Sourcepub fn volume(self) -> Twhere
T: Mul<Output = T>,
pub fn volume(self) -> Twhere
T: Mul<Output = T>,
Returns result of multiplication of all components
Sourcepub fn lerp(self, other: Size3D<T, U>, t: T) -> Size3D<T, U>
pub fn lerp(self, other: Size3D<T, U>, t: T) -> Size3D<T, U>
Linearly interpolate between this size and another size.
§Example
use euclid::size3;
use euclid::default::Size3D;
let from: Size3D<_> = size3(0.0, 10.0, -1.0);
let to: Size3D<_> = size3(8.0, -4.0, 0.0);
assert_eq!(from.lerp(to, -1.0), size3(-8.0, 24.0, -2.0));
assert_eq!(from.lerp(to, 0.0), size3( 0.0, 10.0, -1.0));
assert_eq!(from.lerp(to, 0.5), size3( 4.0, 3.0, -0.5));
assert_eq!(from.lerp(to, 1.0), size3( 8.0, -4.0, 0.0));
assert_eq!(from.lerp(to, 2.0), size3(16.0, -18.0, 1.0));Source§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
Sourcepub fn cast<NewT>(self) -> Size3D<NewT, U>where
NewT: NumCast,
pub fn cast<NewT>(self) -> Size3D<NewT, U>where
NewT: NumCast,
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
Sourcepub fn try_cast<NewT>(self) -> Option<Size3D<NewT, U>>where
NewT: NumCast,
pub fn try_cast<NewT>(self) -> Option<Size3D<NewT, U>>where
NewT: NumCast,
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
Sourcepub fn to_usize(self) -> Size3D<usize, U>
pub fn to_usize(self) -> Size3D<usize, U>
Cast into an uint size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Sourcepub fn to_u32(self) -> Size3D<u32, U>
pub fn to_u32(self) -> Size3D<u32, U>
Cast into an u32 size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
Source§impl<T, U> Size3D<T, U>where
T: Signed,
impl<T, U> Size3D<T, U>where
T: Signed,
Sourcepub fn abs(self) -> Size3D<T, U>
pub fn abs(self) -> Size3D<T, U>
Computes the absolute value of each component.
For f32 and f64, NaN will be returned for component if the component is NaN.
For signed integers, ::MIN will be returned for component if the component is ::MIN.
Sourcepub fn is_positive(self) -> bool
pub fn is_positive(self) -> bool
Returns true if all components is positive and false any component is zero or negative.
Source§impl<T, U> Size3D<T, U>where
T: PartialOrd,
impl<T, U> Size3D<T, U>where
T: PartialOrd,
Sourcepub fn min(self, other: Size3D<T, U>) -> Size3D<T, U>
pub fn min(self, other: Size3D<T, U>) -> Size3D<T, U>
Returns the size each component of which are minimum of this size and another.
Sourcepub fn max(self, other: Size3D<T, U>) -> Size3D<T, U>
pub fn max(self, other: Size3D<T, U>) -> Size3D<T, U>
Returns the size each component of which are maximum of this size and another.
Sourcepub fn clamp(self, start: Size3D<T, U>, end: Size3D<T, U>) -> Size3D<T, U>where
T: Copy,
pub fn clamp(self, start: Size3D<T, U>, end: Size3D<T, U>) -> Size3D<T, U>where
T: Copy,
Returns the size each component of which clamped by corresponding
components of start and end.
Shortcut for self.max(start).min(end).
pub fn contains(self, other: Size3D<T, U>) -> bool
Sourcepub fn greater_than(self, other: Size3D<T, U>) -> BoolVector3D
pub fn greater_than(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “greater than” operation on each component.
Sourcepub fn lower_than(self, other: Size3D<T, U>) -> BoolVector3D
pub fn lower_than(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “lower than” operation on each component.
Source§impl<T, U> Size3D<T, U>where
T: PartialEq,
impl<T, U> Size3D<T, U>where
T: PartialEq,
Sourcepub fn equal(self, other: Size3D<T, U>) -> BoolVector3D
pub fn equal(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “equal” operation on each component.
Sourcepub fn not_equal(self, other: Size3D<T, U>) -> BoolVector3D
pub fn not_equal(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “not equal” operation on each component.
Trait Implementations§
Source§impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>where
T: AddAssign,
impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>where
T: AddAssign,
Source§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+= operation. Read moreSource§impl<T, U> AddAssign for Size3D<T, U>where
T: AddAssign,
impl<T, U> AddAssign for Size3D<T, U>where
T: AddAssign,
Source§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+= operation. Read moreSource§impl<T, U> Ceil for Size3D<T, U>where
T: Ceil,
impl<T, U> Ceil for Size3D<T, U>where
T: Ceil,
Source§fn ceil(self) -> Size3D<T, U>
fn ceil(self) -> Size3D<T, U>
See Size3D::ceil.
Source§impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
Source§fn deserialize<D>(
deserializer: D,
) -> Result<Size3D<T, U>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D,
) -> Result<Size3D<T, U>, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
Source§impl<T, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
Source§fn div_assign(&mut self, other: Scale<T, U, U>)
fn div_assign(&mut self, other: Scale<T, U, U>)
/= operation. Read moreSource§impl<T, U> DivAssign<T> for Size3D<T, U>
impl<T, U> DivAssign<T> for Size3D<T, U>
Source§fn div_assign(&mut self, other: T)
fn div_assign(&mut self, other: T)
/= operation. Read moreSource§impl<T, U> Floor for Size3D<T, U>where
T: Floor,
impl<T, U> Floor for Size3D<T, U>where
T: Floor,
Source§fn floor(self) -> Size3D<T, U>
fn floor(self) -> Size3D<T, U>
See Size3D::floor.
Source§impl<T, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
Source§fn mul_assign(&mut self, other: Scale<T, U, U>)
fn mul_assign(&mut self, other: Scale<T, U, U>)
*= operation. Read moreSource§impl<T, U> MulAssign<T> for Size3D<T, U>
impl<T, U> MulAssign<T> for Size3D<T, U>
Source§fn mul_assign(&mut self, other: T)
fn mul_assign(&mut self, other: T)
*= operation. Read moreSource§impl<T, U> Round for Size3D<T, U>where
T: Round,
impl<T, U> Round for Size3D<T, U>where
T: Round,
Source§fn round(self) -> Size3D<T, U>
fn round(self) -> Size3D<T, U>
See Size3D::round.
Source§impl<T, U> Serialize for Size3D<T, U>where
T: Serialize,
impl<T, U> Serialize for Size3D<T, U>where
T: Serialize,
Source§fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S,
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
Source§impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>where
T: SubAssign,
impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>where
T: SubAssign,
Source§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-= operation. Read moreSource§impl<T, U> SubAssign for Size3D<T, U>where
T: SubAssign,
impl<T, U> SubAssign for Size3D<T, U>where
T: SubAssign,
Source§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-= operation. Read moreSource§impl<T, U> Transitionable for Size3D<T, U>
impl<T, U> Transitionable for Size3D<T, U>
impl<T, U> Copy for Size3D<T, U>where
T: Copy,
impl<T, U> Eq for Size3D<T, U>where
T: Eq,
impl<T, U> Pod for Size3D<T, U>where
T: Pod,
U: 'static,
Auto Trait Implementations§
impl<T, U> Freeze for Size3D<T, U>where
T: Freeze,
impl<T, U> RefUnwindSafe for Size3D<T, U>where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for Size3D<T, U>
impl<T, U> Sync for Size3D<T, U>
impl<T, U> Unpin for Size3D<T, U>
impl<T, U> UnwindSafe for Size3D<T, U>where
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations§
Source§impl<T> AnyVarValue for T
impl<T> AnyVarValue for T
Source§fn clone_boxed(&self) -> BoxAnyVarValue
fn clone_boxed(&self) -> BoxAnyVarValue
Source§fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
fn eq_any(&self, other: &(dyn AnyVarValue + 'static)) -> bool
self and other are equal.Source§fn try_swap(&mut self, other: &mut (dyn AnyVarValue + 'static)) -> bool
fn try_swap(&mut self, other: &mut (dyn AnyVarValue + 'static)) -> bool
other if both are of the same type.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
Source§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.Source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self.Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more