Struct zng_layout::unit::euclid::Translation2D
source · #[repr(C)]pub struct Translation2D<T, Src, Dst> {
pub x: T,
pub y: T,
/* private fields */
}Expand description
A 2d transformation from a space to another that can only express translations.
The main benefit of this type over a Vector2D is the ability to cast between a source and a destination spaces.
Example:
use euclid::{Translation2D, Point2D, point2};
struct ParentSpace;
struct ChildSpace;
type ScrollOffset = Translation2D<i32, ParentSpace, ChildSpace>;
type ParentPoint = Point2D<i32, ParentSpace>;
type ChildPoint = Point2D<i32, ChildSpace>;
let scrolling = ScrollOffset::new(0, 100);
let p1: ParentPoint = point2(0, 0);
let p2: ChildPoint = scrolling.transform_point(p1);Fields§
§x: T§y: TImplementations§
source§impl<T, Src, Dst> Translation2D<T, Src, Dst>
impl<T, Src, Dst> Translation2D<T, Src, Dst>
pub const fn new(x: T, y: T) -> Translation2D<T, Src, Dst>
pub fn splat(v: T) -> Translation2D<T, Src, Dst>where
T: Clone,
sourcepub fn identity() -> Translation2D<T, Src, Dst>where
T: Zero,
pub fn identity() -> Translation2D<T, Src, Dst>where
T: Zero,
Creates no-op translation (both x and y is zero()).
sourcepub fn is_identity(&self) -> bool
pub fn is_identity(&self) -> bool
Check if translation does nothing (both x and y is zero()).
use euclid::default::Translation2D;
assert_eq!(Translation2D::<f32>::identity().is_identity(), true);
assert_eq!(Translation2D::new(0, 0).is_identity(), true);
assert_eq!(Translation2D::new(1, 0).is_identity(), false);
assert_eq!(Translation2D::new(0, 1).is_identity(), false);sourcepub fn transform_size(&self, s: Size2D<T, Src>) -> Size2D<T, Dst>
pub fn transform_size(&self, s: Size2D<T, Src>) -> Size2D<T, Dst>
No-op, just cast the unit.
source§impl<T, Src, Dst> Translation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Translation2D<T, Src, Dst>where
T: Copy,
sourcepub fn to_untyped(&self) -> Translation2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Translation2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
sourcepub fn from_untyped(
t: &Translation2D<T, UnknownUnit, UnknownUnit>
) -> Translation2D<T, Src, Dst>
pub fn from_untyped( t: &Translation2D<T, UnknownUnit, UnknownUnit> ) -> Translation2D<T, Src, Dst>
Tag a unitless value with units.
sourcepub fn to_transform(&self) -> Transform2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
Returns the matrix representation of this translation.
sourcepub fn transform_point(
&self,
p: Point2D<T, Src>
) -> Point2D<<T as Add>::Output, Dst>where
T: Add,
pub fn transform_point(
&self,
p: Point2D<T, Src>
) -> Point2D<<T as Add>::Output, Dst>where
T: Add,
Translate a point and cast its unit.
sourcepub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<<T as Add>::Output, Dst>where
T: Add<Output = T>,
pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<<T as Add>::Output, Dst>where
T: Add<Output = T>,
Translate a rectangle and cast its unit.
Trait Implementations§
source§impl<T, Src, Dst1, Dst2> Add<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst1>where
T: Add,
impl<T, Src, Dst1, Dst2> Add<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst1>where
T: Add,
§type Output = Translation2D<<T as Add>::Output, Src, Dst2>
type Output = Translation2D<<T as Add>::Output, Src, Dst2>
The resulting type after applying the
+ operator.source§fn add(
self,
other: Translation2D<T, Dst1, Dst2>
) -> <Translation2D<T, Src, Dst1> as Add<Translation2D<T, Dst1, Dst2>>>::Output
fn add( self, other: Translation2D<T, Dst1, Dst2> ) -> <Translation2D<T, Src, Dst1> as Add<Translation2D<T, Dst1, Dst2>>>::Output
Performs the
+ operation. Read moresource§impl<T, Src, Dst> AddAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: AddAssign,
impl<T, Src, Dst> AddAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: AddAssign,
source§fn add_assign(&mut self, other: Translation2D<T, Dst, Dst>)
fn add_assign(&mut self, other: Translation2D<T, Dst, Dst>)
Performs the
+= operation. Read moresource§impl<T, Src, Dst> Clone for Translation2D<T, Src, Dst>where
T: Clone,
impl<T, Src, Dst> Clone for Translation2D<T, Src, Dst>where
T: Clone,
source§fn clone(&self) -> Translation2D<T, Src, Dst>
fn clone(&self) -> Translation2D<T, Src, Dst>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl<T, Src, Dst> Debug for Translation2D<T, Src, Dst>where
T: Debug,
impl<T, Src, Dst> Debug for Translation2D<T, Src, Dst>where
T: Debug,
source§impl<T, Src, Dst> Default for Translation2D<T, Src, Dst>where
T: Zero,
impl<T, Src, Dst> Default for Translation2D<T, Src, Dst>where
T: Zero,
source§fn default() -> Translation2D<T, Src, Dst>
fn default() -> Translation2D<T, Src, Dst>
Returns the “default value” for a type. Read more
source§impl<'de, T, Src, Dst> Deserialize<'de> for Translation2D<T, Src, Dst>where
T: Deserialize<'de>,
impl<'de, T, Src, Dst> Deserialize<'de> for Translation2D<T, Src, Dst>where
T: Deserialize<'de>,
source§fn deserialize<__D>(
__deserializer: __D
) -> Result<Translation2D<T, Src, Dst>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Translation2D<T, Src, Dst>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl<T, Src, Dst> From<Vector2D<T, Src>> for Translation2D<T, Src, Dst>
impl<T, Src, Dst> From<Vector2D<T, Src>> for Translation2D<T, Src, Dst>
source§fn from(v: Vector2D<T, Src>) -> Translation2D<T, Src, Dst>
fn from(v: Vector2D<T, Src>) -> Translation2D<T, Src, Dst>
Converts to this type from the input type.
source§impl<T, Src, Dst> Hash for Translation2D<T, Src, Dst>where
T: Hash,
impl<T, Src, Dst> Hash for Translation2D<T, Src, Dst>where
T: Hash,
source§impl<T, Src, Dst> Into<Transform2D<T, Src, Dst>> for Translation2D<T, Src, Dst>
impl<T, Src, Dst> Into<Transform2D<T, Src, Dst>> for Translation2D<T, Src, Dst>
source§fn into(self) -> Transform2D<T, Src, Dst>
fn into(self) -> Transform2D<T, Src, Dst>
Converts this type into the (usually inferred) input type.
source§impl<T, Src, Dst> Into<Vector2D<T, Src>> for Translation2D<T, Src, Dst>
impl<T, Src, Dst> Into<Vector2D<T, Src>> for Translation2D<T, Src, Dst>
source§impl<T, Src, Dst> PartialEq for Translation2D<T, Src, Dst>where
T: PartialEq,
impl<T, Src, Dst> PartialEq for Translation2D<T, Src, Dst>where
T: PartialEq,
source§fn eq(&self, other: &Translation2D<T, Src, Dst>) -> bool
fn eq(&self, other: &Translation2D<T, Src, Dst>) -> bool
This method tests for
self and other values to be equal, and is used
by ==.source§impl<T, Src, Dst> Serialize for Translation2D<T, Src, Dst>where
T: Serialize,
impl<T, Src, Dst> Serialize for Translation2D<T, Src, Dst>where
T: Serialize,
source§fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl<T, Src, Dst1, Dst2> Sub<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst2>where
T: Sub,
impl<T, Src, Dst1, Dst2> Sub<Translation2D<T, Dst1, Dst2>> for Translation2D<T, Src, Dst2>where
T: Sub,
§type Output = Translation2D<<T as Sub>::Output, Src, Dst1>
type Output = Translation2D<<T as Sub>::Output, Src, Dst1>
The resulting type after applying the
- operator.source§fn sub(
self,
other: Translation2D<T, Dst1, Dst2>
) -> <Translation2D<T, Src, Dst2> as Sub<Translation2D<T, Dst1, Dst2>>>::Output
fn sub( self, other: Translation2D<T, Dst1, Dst2> ) -> <Translation2D<T, Src, Dst2> as Sub<Translation2D<T, Dst1, Dst2>>>::Output
Performs the
- operation. Read moresource§impl<T, Src, Dst> SubAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: SubAssign,
impl<T, Src, Dst> SubAssign<Translation2D<T, Dst, Dst>> for Translation2D<T, Src, Dst>where
T: SubAssign,
source§fn sub_assign(&mut self, other: Translation2D<T, Dst, Dst>)
fn sub_assign(&mut self, other: Translation2D<T, Dst, Dst>)
Performs the
-= operation. Read moresource§impl<T, Src, Dst> Zeroable for Translation2D<T, Src, Dst>where
T: Zeroable,
impl<T, Src, Dst> Zeroable for Translation2D<T, Src, Dst>where
T: Zeroable,
impl<T, Src, Dst> Copy for Translation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Eq for Translation2D<T, Src, Dst>where
T: Eq,
impl<T, Src, Dst> Pod for Translation2D<T, Src, Dst>where
T: Pod,
Src: 'static,
Dst: 'static,
Auto Trait Implementations§
impl<T, Src, Dst> Freeze for Translation2D<T, Src, Dst>where
T: Freeze,
impl<T, Src, Dst> RefUnwindSafe for Translation2D<T, Src, Dst>
impl<T, Src, Dst> Send for Translation2D<T, Src, Dst>
impl<T, Src, Dst> Sync for Translation2D<T, Src, Dst>
impl<T, Src, Dst> Unpin for Translation2D<T, Src, Dst>
impl<T, Src, Dst> UnwindSafe for Translation2D<T, Src, Dst>
Blanket Implementations§
source§impl<T> AnyVarValue for Twhere
T: VarValue,
impl<T> AnyVarValue for Twhere
T: VarValue,
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Access to mut
dyn Any methods.source§fn clone_boxed(&self) -> Box<dyn AnyVarValue>
fn clone_boxed(&self) -> Box<dyn AnyVarValue>
Clone the value.
source§fn clone_boxed_var(&self) -> Box<dyn AnyVar>
fn clone_boxed_var(&self) -> Box<dyn AnyVar>
Clone the value into a new boxed
LocalVar<Self>.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self must have the same layout as the specified Bits except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret
bits
as &Self.