Struct zng_layout::unit::euclid::BoolVector2D
source · pub struct BoolVector2D {
pub x: bool,
pub y: bool,
}Expand description
A 2d vector of booleans, useful for component-wise logic operations.
Fields§
§x: bool§y: boolImplementations§
source§impl BoolVector2D
impl BoolVector2D
sourcepub fn none(self) -> bool
pub fn none(self) -> bool
Returns true if all components are false and false otherwise. Negation of any().
sourcepub fn and(self, other: BoolVector2D) -> BoolVector2D
pub fn and(self, other: BoolVector2D) -> BoolVector2D
Returns new vector with by-component AND operation applied.
sourcepub fn or(self, other: BoolVector2D) -> BoolVector2D
pub fn or(self, other: BoolVector2D) -> BoolVector2D
Returns new vector with by-component OR operation applied.
sourcepub fn not(self) -> BoolVector2D
pub fn not(self) -> BoolVector2D
Returns new vector with results of negation operation on each component.
sourcepub fn select_point<T, U>(
self,
a: Point2D<T, U>,
b: Point2D<T, U>
) -> Point2D<T, U>
pub fn select_point<T, U>( self, a: Point2D<T, U>, b: Point2D<T, U> ) -> Point2D<T, U>
Returns point, each component of which or from a, or from b depending on truly value
of corresponding vector component. true selects value from a and false from b.
sourcepub fn select_vector<T, U>(
self,
a: Vector2D<T, U>,
b: Vector2D<T, U>
) -> Vector2D<T, U>
pub fn select_vector<T, U>( self, a: Vector2D<T, U>, b: Vector2D<T, U> ) -> Vector2D<T, U>
Returns vector, each component of which or from a, or from b depending on truly value
of corresponding vector component. true selects value from a and false from b.
sourcepub fn select_size<T, U>(self, a: Size2D<T, U>, b: Size2D<T, U>) -> Size2D<T, U>
pub fn select_size<T, U>(self, a: Size2D<T, U>, b: Size2D<T, U>) -> Size2D<T, U>
Returns size, each component of which or from a, or from b depending on truly value
of corresponding vector component. true selects value from a and false from b.
Trait Implementations§
source§impl Clone for BoolVector2D
impl Clone for BoolVector2D
source§fn clone(&self) -> BoolVector2D
fn clone(&self) -> BoolVector2D
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moresource§impl Debug for BoolVector2D
impl Debug for BoolVector2D
source§impl Hash for BoolVector2D
impl Hash for BoolVector2D
source§impl PartialEq for BoolVector2D
impl PartialEq for BoolVector2D
source§fn eq(&self, other: &BoolVector2D) -> bool
fn eq(&self, other: &BoolVector2D) -> bool
self and other values to be equal, and is used
by ==.impl Copy for BoolVector2D
impl Eq for BoolVector2D
impl StructuralPartialEq for BoolVector2D
Auto Trait Implementations§
impl Freeze for BoolVector2D
impl RefUnwindSafe for BoolVector2D
impl Send for BoolVector2D
impl Sync for BoolVector2D
impl Unpin for BoolVector2D
impl UnwindSafe for BoolVector2D
Blanket Implementations§
source§impl<T> AnyVarValue for Twhere
T: VarValue,
impl<T> AnyVarValue for Twhere
T: VarValue,
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
dyn Any methods.source§fn clone_boxed(&self) -> Box<dyn AnyVarValue>
fn clone_boxed(&self) -> Box<dyn AnyVarValue>
source§fn clone_boxed_var(&self) -> Box<dyn AnyVar>
fn clone_boxed_var(&self) -> Box<dyn AnyVar>
LocalVar<Self>.