SortingList

Struct SortingList 

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pub struct SortingList { /* private fields */ }
Expand description

Represents a sorted view into an UiNode::is_list.

The underlying list is not changed, a sorted index map is used to iterate the underlying list.

The sorting is lazy and gets invalidated on every init and every time there are changes observed in update_list.

Methods measure_list, layout_list, render, for_each_child and par_each_child are the only that iterate sorted. Method with_child uses the sort index. Method update_list notifies a reset if there is any change in the list or sorting. Other methods delegate to the unsorted list.

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impl SortingList

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pub fn new( list: impl IntoUiNode, sort: impl Fn(&mut UiNode, &mut UiNode) -> Ordering + Send + 'static, ) -> Self

New from list and sort function.

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pub fn list(&mut self) -> &mut UiNode

Mutable borrow the inner list.

You must call invalidate_sort if any modification is done to the list.

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pub fn invalidate_sort(&mut self)

Invalidate the sort, the list will resort on the nest time the sorted positions are needed.

Note that you can also invalidate sort from the inside using SORTING_LIST::invalidate_sort.

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pub fn chain(self, other: impl IntoUiNode) -> UiNode

Create a list chain node.

See UiNode::chain for more details.

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impl UiNodeImpl for SortingList

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fn children_len(&self) -> usize

Gets the current count of children nodes.
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fn with_child(&mut self, index: usize, visitor: &mut dyn FnMut(&mut UiNode))

Visit a child node by index. If the index is not valid visitor is not called. Read more
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fn is_list(&self) -> bool

Gets if the node represents a list of other nodes. Read more
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fn for_each_child(&mut self, visitor: &mut dyn FnMut(usize, &mut UiNode))

Call visitor for each child node of self, one at a time. Read more
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fn try_for_each_child( &mut self, visitor: &mut dyn FnMut(usize, &mut UiNode) -> ControlFlow<BoxAnyVarValue>, ) -> ControlFlow<BoxAnyVarValue>

Call visitor for each child node of self, one at a time, with control flow. Read more
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fn par_each_child(&mut self, visitor: &(dyn Fn(usize, &mut UiNode) + Sync))

Calls visitor for each child node in parallel. Read more
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fn par_fold_reduce( &mut self, identity: BoxAnyVarValue, fold: &(dyn Fn(BoxAnyVarValue, usize, &mut UiNode) -> BoxAnyVarValue + Sync), _: &(dyn Fn(BoxAnyVarValue, BoxAnyVarValue) -> BoxAnyVarValue + Sync), ) -> BoxAnyVarValue

Calls fold for each child node in parallel, with fold accumulators produced by cloning identity, then merges the folded results using reduce to produce the final value also in parallel. Read more
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fn init(&mut self)

Initializes the node in a new UI context. Read more
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fn deinit(&mut self)

Deinitializes the node in the current UI context. Read more
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fn info(&mut self, info: &mut WidgetInfoBuilder)

Builds widget info. Read more
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fn event(&mut self, update: &EventUpdate)

Receives an event. Read more
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fn update(&mut self, updates: &WidgetUpdates)

Receives variable and other non-event updates. Read more
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fn update_list( &mut self, updates: &WidgetUpdates, observer: &mut dyn UiNodeListObserver, )

Does update and if the node is a list notifies list changes to the observer.
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fn measure(&mut self, wm: &mut WidgetMeasure) -> PxSize

Computes the widget size given the contextual layout metrics without actually updating the widget layout. Read more
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fn measure_list( &mut self, wm: &mut WidgetMeasure, measure: &(dyn Fn(usize, &mut UiNode, &mut WidgetMeasure) -> PxSize + Sync), fold_size: &(dyn Fn(PxSize, PxSize) -> PxSize + Sync), ) -> PxSize

If the node is_list measure each child and combine the size using fold_size. Read more
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fn layout(&mut self, wl: &mut WidgetLayout) -> PxSize

Computes the widget layout given the contextual layout metrics. Read more
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fn layout_list( &mut self, wl: &mut WidgetLayout, layout: &(dyn Fn(usize, &mut UiNode, &mut WidgetLayout) -> PxSize + Sync), fold_size: &(dyn Fn(PxSize, PxSize) -> PxSize + Sync), ) -> PxSize

If the node is_list layout each child and combine the size using fold_size. Read more
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fn render(&mut self, frame: &mut FrameBuilder)

Generates render instructions and updates transforms and hit-test areas. Read more
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fn render_list( &mut self, frame: &mut FrameBuilder, render: &(dyn Fn(usize, &mut UiNode, &mut FrameBuilder) + Sync), )

If the node is_list render each child. Read more
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fn render_update(&mut self, update: &mut FrameUpdate)

Updates values in the last generated frame. Read more
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fn render_update_list( &mut self, update: &mut FrameUpdate, render_update: &(dyn Fn(usize, &mut UiNode, &mut FrameUpdate) + Sync), )

If the node is_list render_update each child. Read more
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fn as_widget(&mut self) -> Option<&mut dyn WidgetUiNodeImpl>

Gets the node implementation as a WidgetUiNodeImpl, if the node defines a widget instance scope.

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

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Returns the argument unchanged.

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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<U> IntoUiNode for U
where U: UiNodeImpl,

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fn into_node(self) -> UiNode

Instantiate the UI node.
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = Infallible

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