pub struct Vertex {
pub position: PhysicalPixelsPoint,
pub tex_coords: PhysicalPixelsPoint,
}Expand description
Vertex in device pixels. note: Texture bounds are not normalized.
Fields§
§position: PhysicalPixelsPoint§tex_coords: PhysicalPixelsPointTrait Implementations§
Auto Trait Implementations§
impl Freeze for Vertex
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnsafeUnpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more