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RiskOverlay

Struct RiskOverlay 

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pub struct RiskOverlay<'a> {
    pub engine: &'a EngineState,
    pub trigger: RiskOverlayTrigger,
    pub theme: Theme,
    pub now: DateTime<Utc>,
}
Expand description

M2 §4 risk overlay. Surfaces the engine’s current Risk block alongside the operator-state snapshot’s vector components so a TILT + guardrail-proximity situation is unambiguous: the operator sees exactly how close to the hard alert they are, and why the classifier flagged the operator as TILT.

Design constraints (same spirit as StateOverlay):

  • Context surface, not a gate — does not own a pending command, does not gate dispatch. Operator dismissal is any keypress; the auto-open hook will re-fire on the next tick if the guardrail signal is still live, subject to the 60 s cooldown.
  • Descriptive, not judgmental. Numbers and distances only.
  • L4 HardStop opens this overlay with a banner that says the engine is halted — the ceremony is context, not a bypass. Risk-reducing commands (/kill, /flatten, /cancel) still proceed through dispatch without the overlay blocking them (see two_am_scenarios.rs).

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§engine: &'a EngineState§trigger: RiskOverlayTrigger§theme: Theme§now: DateTime<Utc>

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impl<'a> Debug for RiskOverlay<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Widget for RiskOverlay<'_>

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fn render(self, area: Rect, buf: &mut Buffer)

Draws the current state of the widget in the given buffer. That is the only method required to implement a custom widget.

Auto Trait Implementations§

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impl<'a> Freeze for RiskOverlay<'a>

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impl<'a> RefUnwindSafe for RiskOverlay<'a>

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impl<'a> Send for RiskOverlay<'a>

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impl<'a> Sync for RiskOverlay<'a>

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impl<'a> Unpin for RiskOverlay<'a>

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impl<'a> UnsafeUnpin for RiskOverlay<'a>

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impl<'a> UnwindSafe for RiskOverlay<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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impl<T> From<T> for T

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fn from(t: T) -> T

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