pub struct CompositeExecutor<A: ToolExecutor, B: ToolExecutor> { /* private fields */ }Expand description
Chains two ToolExecutor implementations with first-match-wins dispatch.
For each method, first is tried first. If it returns Ok(None) (i.e. it does not
handle the input), second is tried. If first returns an Err, the error propagates
immediately without consulting second.
Use this to compose a chain of specialized executors at startup instead of a dynamic
Vec<Box<dyn ...>>. Nest multiple CompositeExecutors to handle more than two backends.
Tool definitions from both executors are merged, with first taking precedence when
both define a tool with the same ID.
§Example
use zeph_tools::{
CompositeExecutor, ShellExecutor, WebScrapeExecutor,
config::{ShellConfig, ScrapeConfig},
};
let shell = ShellExecutor::new(&ShellConfig::default());
let scrape = WebScrapeExecutor::new(&ScrapeConfig::default());
let executor = CompositeExecutor::new(shell, scrape);
// executor handles both bash blocks and scrape/fetch tool calls.Implementations§
Source§impl<A: ToolExecutor, B: ToolExecutor> CompositeExecutor<A, B>
impl<A: ToolExecutor, B: ToolExecutor> CompositeExecutor<A, B>
Trait Implementations§
Source§impl<A: Debug + ToolExecutor, B: Debug + ToolExecutor> Debug for CompositeExecutor<A, B>
impl<A: Debug + ToolExecutor, B: Debug + ToolExecutor> Debug for CompositeExecutor<A, B>
Source§impl<A: ToolExecutor, B: ToolExecutor> ToolExecutor for CompositeExecutor<A, B>
impl<A: ToolExecutor, B: ToolExecutor> ToolExecutor for CompositeExecutor<A, B>
Source§async fn execute(&self, response: &str) -> Result<Option<ToolOutput>, ToolError>
async fn execute(&self, response: &str) -> Result<Option<ToolOutput>, ToolError>
Parse
response for fenced tool blocks and execute them. Read moreSource§async fn execute_confirmed(
&self,
response: &str,
) -> Result<Option<ToolOutput>, ToolError>
async fn execute_confirmed( &self, response: &str, ) -> Result<Option<ToolOutput>, ToolError>
Execute bypassing confirmation checks (called after user approves). Read more
Source§fn tool_definitions(&self) -> Vec<ToolDef>
fn tool_definitions(&self) -> Vec<ToolDef>
Return the tool definitions this executor can handle. Read more
Source§async fn execute_tool_call(
&self,
call: &ToolCall,
) -> Result<Option<ToolOutput>, ToolError>
async fn execute_tool_call( &self, call: &ToolCall, ) -> Result<Option<ToolOutput>, ToolError>
Source§fn is_tool_retryable(&self, tool_id: &str) -> bool
fn is_tool_retryable(&self, tool_id: &str) -> bool
Whether the executor can safely retry this tool call on a transient error. Read more
Source§fn execute_tool_call_confirmed(
&self,
call: &ToolCall,
) -> impl Future<Output = Result<Option<ToolOutput>, ToolError>> + Send
fn execute_tool_call_confirmed( &self, call: &ToolCall, ) -> impl Future<Output = Result<Option<ToolOutput>, ToolError>> + Send
Execute a structured tool call bypassing confirmation checks. Read more
Source§fn set_skill_env(&self, _env: Option<HashMap<String, String>>)
fn set_skill_env(&self, _env: Option<HashMap<String, String>>)
Inject environment variables for the currently active skill. No-op by default. Read more
Source§fn set_effective_trust(&self, _level: SkillTrustLevel)
fn set_effective_trust(&self, _level: SkillTrustLevel)
Set the effective trust level for the currently active skill. No-op by default. Read more
Auto Trait Implementations§
impl<A, B> Freeze for CompositeExecutor<A, B>
impl<A, B> RefUnwindSafe for CompositeExecutor<A, B>where
A: RefUnwindSafe,
B: RefUnwindSafe,
impl<A, B> Send for CompositeExecutor<A, B>
impl<A, B> Sync for CompositeExecutor<A, B>
impl<A, B> Unpin for CompositeExecutor<A, B>
impl<A, B> UnsafeUnpin for CompositeExecutor<A, B>where
A: UnsafeUnpin,
B: UnsafeUnpin,
impl<A, B> UnwindSafe for CompositeExecutor<A, B>where
A: UnwindSafe,
B: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> ErasedToolExecutor for Twhere
T: ToolExecutor,
impl<T> ErasedToolExecutor for Twhere
T: ToolExecutor,
fn execute_erased<'a>( &'a self, response: &'a str, ) -> Pin<Box<dyn Future<Output = Result<Option<ToolOutput>, ToolError>> + Send + 'a>>
fn execute_confirmed_erased<'a>( &'a self, response: &'a str, ) -> Pin<Box<dyn Future<Output = Result<Option<ToolOutput>, ToolError>> + Send + 'a>>
fn tool_definitions_erased(&self) -> Vec<ToolDef>
fn execute_tool_call_erased<'a>( &'a self, call: &'a ToolCall, ) -> Pin<Box<dyn Future<Output = Result<Option<ToolOutput>, ToolError>> + Send + 'a>>
fn execute_tool_call_confirmed_erased<'a>( &'a self, call: &'a ToolCall, ) -> Pin<Box<dyn Future<Output = Result<Option<ToolOutput>, ToolError>> + Send + 'a>>
Source§fn set_skill_env(&self, env: Option<HashMap<String, String>>)
fn set_skill_env(&self, env: Option<HashMap<String, String>>)
Inject environment variables for the currently active skill. No-op by default.
Source§fn set_effective_trust(&self, level: SkillTrustLevel)
fn set_effective_trust(&self, level: SkillTrustLevel)
Set the effective trust level for the currently active skill. No-op by default.
Source§fn is_tool_retryable_erased(&self, tool_id: &str) -> bool
fn is_tool_retryable_erased(&self, tool_id: &str) -> bool
Whether the executor can safely retry this tool call on a transient error.