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LiveSessionRegistry

Struct LiveSessionRegistry 

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pub struct LiveSessionRegistry { /* private fields */ }
Expand description

Registry of live SessionActors for zeph serve (spec §9.3).

Distinct from the TUI’s own SessionRegistry/SlotId tab-switching abstraction (zeph-tui/src/session.rs) — this is zeph serve-specific bookkeeping only. The internal sessions mutex is never held across .await; Self::get_or_reactivate’s reactivation_lock is a separate tokio::sync::Mutex deliberately held across .await for its entire critical section — see that method’s doc comment.

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impl LiveSessionRegistry

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pub fn new() -> Self

Construct an empty registry.

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pub fn get(&self, id: &SessionId) -> Option<SessionActorHandle>

Look up a live session by id, refreshing its last_active timestamp on hit.

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pub fn insert(&self, id: SessionId, handle: SessionActorHandle)

Register a freshly spawned actor’s handle, replacing (and dropping, without aborting) any prior entry under the same id.

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pub async fn get_or_reactivate<F, Fut>( &self, id: &SessionId, reactivate: F, ) -> Option<SessionActorHandle>
where F: FnOnce() -> Fut, Fut: Future<Output = Option<SessionActorHandle>>,

Look up a live session, reactivating it via reactivate if it isn’t currently live — atomically, so two concurrent callers for the same absent id can never both win and double-spawn a SessionActor over the same durable log (N1, impl-critic re-verify finding: SessionEventLog is single-writer per INV-D2, and a plain get()-miss-then- spawn-then-insert() sequence has no such guarantee under concurrency).

Fast path (the common case — session already live): a plain get(), no lock contention with any in-flight reactivation elsewhere. Slow path (session absent): acquires reactivation_lock, then re-checks get() under the lock — if a concurrent caller won the race and already reactivated id while this caller was waiting for the lock, that caller’s insert is visible here and reactivate is never invoked a second time. Only the loser of the race skips calling reactivate; the winner runs it exactly once.

reactivate is expected to build+spawn the actor and insert it into self before resolving — it runs to completion holding reactivation_lock, so its own insert is safely serialized against any other concurrent get_or_reactivate call for the same (or a different) id.

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pub fn remove_if_current( &self, id: &SessionId, tx: &Sender<SessionCommand>, ) -> Option<SessionActorHandle>

Remove id’s entry only if it is still the exact handle identified by tx (compared via mpsc::Sender::same_channel, which is true iff both senders share the same underlying channel).

Used by SessionActor’s coordinator (M1) to reap its own registry entry on completion without racing a concurrent reactivation (D-12) that has already inserted a fresh handle under the same id — a plain remove(id) there would delete the new entry too, an unconditional key-based removal cannot tell “my own now-dead entry” from “a different, live entry that happens to share this id”.

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pub fn remove(&self, id: &SessionId) -> Option<SessionActorHandle>

Remove a session’s handle (used by idle eviction and explicit shutdown), returning it if present.

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pub fn idle_candidates(&self, ttl: Duration) -> Vec<SessionId>

Session ids with no attached broadcast receivers (receiver_count() == 0) whose last_active is at least ttl old — eviction candidates for a serve.evict task (spec §9.3).

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pub fn ids(&self) -> Vec<SessionId>

Ids of all live sessions currently tracked, in arbitrary order.

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pub fn len(&self) -> usize

Number of live sessions currently tracked.

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pub fn is_empty(&self) -> bool

true when no sessions are tracked.

Trait Implementations§

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impl Default for LiveSessionRegistry

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fn default() -> LiveSessionRegistry

Returns the “default value” for a type. Read more

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