pub struct Neighborhood { /* private fields */ }Expand description
Perturbation strategy around the current baseline.
At each call, a parameter is chosen uniformly at random. The new value is
computed as baseline_value ± U(-radius, radius) * step, then clamped and
quantized to the nearest grid step. Useful after a grid sweep has narrowed
the search to a promising region.
radius must be positive (enforced in Neighborhood::new).
Implementations§
Source§impl Neighborhood
impl Neighborhood
Sourcepub fn new(
search_space: SearchSpace,
radius: f64,
seed: u64,
) -> Result<Neighborhood, EvalError>
pub fn new( search_space: SearchSpace, radius: f64, seed: u64, ) -> Result<Neighborhood, EvalError>
Create a new Neighborhood generator.
§Errors
Returns EvalError::InvalidRadius if radius is not finite and positive.
Trait Implementations§
Source§impl VariationGenerator for Neighborhood
impl VariationGenerator for Neighborhood
Auto Trait Implementations§
impl Freeze for Neighborhood
impl RefUnwindSafe for Neighborhood
impl Send for Neighborhood
impl Sync for Neighborhood
impl Unpin for Neighborhood
impl UnsafeUnpin for Neighborhood
impl UnwindSafe for Neighborhood
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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Source§fn into_request(self) -> Request<T>
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Wrap the input message
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