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InputBuilder

Struct InputBuilder 

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pub struct InputBuilder<'u, 'a, 'b> { /* private fields */ }

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impl<'u, 'a, 'b> InputBuilder<'u, 'a, 'b>

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pub fn new(ui: &'u mut Ui<'a>, buffer: &'b mut String) -> Self

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pub fn id(self, id: impl Hash) -> Self

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pub fn size(self, size: f32) -> Self

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pub fn color(self, color: Color) -> Self

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pub fn bg(self, bg: Color) -> Self

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pub fn text_bg(self, bg: Color) -> Self

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pub fn highlight(self, color: Color) -> Self

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pub fn padding(self, t: f32, r: f32, b: f32, l: f32) -> Self

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pub fn padding_x(self, x: f32) -> Self

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pub fn padding_y(self, y: f32) -> Self

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pub fn padding_top(self, t: f32) -> Self

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pub fn padding_bottom(self, b: f32) -> Self

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pub fn padding_left(self, l: f32) -> Self

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pub fn padding_right(self, r: f32) -> Self

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pub fn text_padding(self, t: f32, r: f32, b: f32, l: f32) -> Self

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pub fn text_padding_x(self, x: f32) -> Self

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pub fn text_padding_y(self, y: f32) -> Self

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pub fn text_padding_top(self, t: f32) -> Self

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pub fn text_padding_bottom(self, b: f32) -> Self

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pub fn text_padding_left(self, l: f32) -> Self

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pub fn text_padding_right(self, r: f32) -> Self

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pub fn line_height(self, lh: f32) -> Self

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pub fn width(self, w: f32) -> Self

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pub fn min_width(self, w: f32) -> Self

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pub fn scrollable(self, s: bool) -> Self

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pub fn fill_x(self) -> Self

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pub fn radius(self, tl: f32, tr: f32, br: f32, bl: f32) -> Self

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pub fn radius_all(self, r: f32) -> Self

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pub fn radius_top(self, r: f32) -> Self

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pub fn radius_bottom(self, r: f32) -> Self

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pub fn radius_top_left(self, r: f32) -> Self

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pub fn radius_top_right(self, r: f32) -> Self

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pub fn radius_bottom_right(self, r: f32) -> Self

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pub fn radius_bottom_left(self, r: f32) -> Self

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pub fn radius_left(self, r: f32) -> Self

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pub fn radius_right(self, r: f32) -> Self

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pub fn border(self, color: Color, width: f32) -> Self

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pub fn shadow(self, color: Color, ox: f32, oy: f32, blur: f32) -> Self

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pub fn opacity(self, o: f32) -> Self

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pub fn text_bg_fill_x(self, enabled: bool) -> Self

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pub fn render_mode(self, mode: RenderMode) -> Self

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pub fn on_change<F>(self, f: F) -> Self
where F: FnMut(String) + 'a,

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pub fn on_hover<F>(self, f: F) -> Self
where F: FnMut(bool) + 'a,

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pub fn on_event<F>(self, phase: EventPhase, f: F) -> Self
where F: FnMut(&mut EventContext, &WidgetEvent) + 'a,

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pub fn show(self) -> Response

Auto Trait Implementations§

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impl<'u, 'a, 'b> !RefUnwindSafe for InputBuilder<'u, 'a, 'b>

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impl<'u, 'a, 'b> !Send for InputBuilder<'u, 'a, 'b>

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impl<'u, 'a, 'b> !Sync for InputBuilder<'u, 'a, 'b>

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impl<'u, 'a, 'b> !UnwindSafe for InputBuilder<'u, 'a, 'b>

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impl<'u, 'a, 'b> Freeze for InputBuilder<'u, 'a, 'b>

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impl<'u, 'a, 'b> Unpin for InputBuilder<'u, 'a, 'b>

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impl<'u, 'a, 'b> UnsafeUnpin for InputBuilder<'u, 'a, 'b>

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impl<T> Any for T
where T: 'static + ?Sized,

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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