pub struct ButtonBuilder<'u, 'a> { /* private fields */ }Implementations§
Source§impl<'u, 'a> ButtonBuilder<'u, 'a>
impl<'u, 'a> ButtonBuilder<'u, 'a>
pub fn new(ui: &'u mut Ui<'a>, label: &str) -> Self
pub fn id(self, id: impl Hash) -> Self
pub fn pos(self, x: f32, y: f32) -> Self
pub fn width(self, w: f32) -> Self
pub fn height(self, h: f32) -> Self
pub fn bg(self, color: Color) -> Self
pub fn text_color(self, color: Color) -> Self
pub fn hover_bg(self, color: Color) -> Self
pub fn active_bg(self, color: Color) -> Self
pub fn radius(self, tl: f32, tr: f32, br: f32, bl: f32) -> Self
pub fn radius_all(self, r: f32) -> Self
pub fn radius_top(self, r: f32) -> Self
pub fn radius_bottom(self, r: f32) -> Self
pub fn radius_top_left(self, r: f32) -> Self
pub fn radius_top_right(self, r: f32) -> Self
pub fn radius_bottom_right(self, r: f32) -> Self
pub fn radius_bottom_left(self, r: f32) -> Self
pub fn radius_left(self, r: f32) -> Self
pub fn radius_right(self, r: f32) -> Self
pub fn border(self, color: Color, width: f32) -> Self
pub fn shadow(self, color: Color, x: f32, y: f32, blur: f32) -> Self
pub fn shadow_opacity(self, opacity: f32) -> Self
pub fn padding(self, t: f32, r: f32, b: f32, l: f32) -> Self
pub fn padding_x(self, x: f32) -> Self
pub fn padding_y(self, y: f32) -> Self
pub fn padding_top(self, t: f32) -> Self
pub fn padding_bottom(self, b: f32) -> Self
pub fn padding_left(self, l: f32) -> Self
pub fn padding_right(self, r: f32) -> Self
pub fn opacity(self, o: f32) -> Self
pub fn hover_brightness(self, b: f32) -> Self
pub fn hover_scale(self, s: f32) -> Self
pub fn hover_border(self, color: Color, weight: f32) -> Self
pub fn active_border(self, color: Color, weight: f32) -> Self
pub fn size(self, size: f32) -> Self
pub fn render_mode(self, mode: RenderMode) -> Self
pub fn wrap(self, strategy: impl Into<TextWrap>) -> Self
pub fn fill_x(self) -> Self
pub fn align(self, strategy: Align) -> Self
pub fn font_family(self, family: impl Into<String>) -> Self
pub fn on_click<F>(self, f: F) -> Selfwhere
F: FnMut() + 'a,
pub fn on_hover<F>(self, f: F) -> Self
pub fn on_scroll<F>(self, f: F) -> Self
pub fn on_event<F>(self, phase: EventPhase, f: F) -> Self
pub fn show(self) -> Response
Auto Trait Implementations§
impl<'u, 'a> !RefUnwindSafe for ButtonBuilder<'u, 'a>
impl<'u, 'a> !Send for ButtonBuilder<'u, 'a>
impl<'u, 'a> !Sync for ButtonBuilder<'u, 'a>
impl<'u, 'a> !UnwindSafe for ButtonBuilder<'u, 'a>
impl<'u, 'a> Freeze for ButtonBuilder<'u, 'a>
impl<'u, 'a> Unpin for ButtonBuilder<'u, 'a>
impl<'u, 'a> UnsafeUnpin for ButtonBuilder<'u, 'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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self into a Left variant of Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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