pub struct RectPipeline {
pub pipeline: RenderPipeline,
pub uniform_buffer: Buffer,
pub uniform_bg: BindGroup,
pub instance_buffer: Option<Buffer>,
pub instance_count: u32,
}Fields§
§pipeline: RenderPipeline§uniform_buffer: Buffer§uniform_bg: BindGroup§instance_buffer: Option<Buffer>§instance_count: u32Implementations§
Source§impl RectPipeline
impl RectPipeline
pub fn new(device: &Device, format: TextureFormat) -> Self
pub fn prepare( &mut self, device: &Device, queue: &Queue, width: u32, height: u32, rects: &[RectInstance], )
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>)
Auto Trait Implementations§
impl !RefUnwindSafe for RectPipeline
impl !UnwindSafe for RectPipeline
impl Freeze for RectPipeline
impl Send for RectPipeline
impl Sync for RectPipeline
impl Unpin for RectPipeline
impl UnsafeUnpin for RectPipeline
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