#[repr(C)]pub struct BackdropUniforms {
pub radius: [f32; 4],
pub rect_pos: [f32; 2],
pub rect_size: [f32; 2],
pub screen_size: [f32; 2],
pub time: f32,
pub brightness: f32,
pub saturation: f32,
pub contrast: f32,
pub blur_type: f32,
pub opacity: f32,
pub padding: [f32; 2],
pub _end_padding: [f32; 2],
}Expand description
blit_pipeline.rs Fullscreen blit: copies one 2D texture to the current render target. Used for:
- Presenting the offscreen render target to the surface at end of frame
- (Optional) compositing blurred regions in the backdrop pass
Fields§
§radius: [f32; 4]§rect_pos: [f32; 2]§rect_size: [f32; 2]§screen_size: [f32; 2]§time: f32§brightness: f32§saturation: f32§contrast: f32§blur_type: f32§opacity: f32§padding: [f32; 2]§_end_padding: [f32; 2]Trait Implementations§
Source§impl Clone for BackdropUniforms
impl Clone for BackdropUniforms
Source§fn clone(&self) -> BackdropUniforms
fn clone(&self) -> BackdropUniforms
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for BackdropUniforms
Source§impl Debug for BackdropUniforms
impl Debug for BackdropUniforms
impl Pod for BackdropUniforms
Auto Trait Implementations§
impl Freeze for BackdropUniforms
impl RefUnwindSafe for BackdropUniforms
impl Send for BackdropUniforms
impl Sync for BackdropUniforms
impl Unpin for BackdropUniforms
impl UnsafeUnpin for BackdropUniforms
impl UnwindSafe for BackdropUniforms
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