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GroupNode

Struct GroupNode 

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pub struct GroupNode {
Show 28 fields pub id: String, pub name: Option<String>, pub role: Option<String>, pub x: Option<PropertyValue>, pub y: Option<PropertyValue>, pub w: Option<PropertyValue>, pub h: Option<PropertyValue>, pub opacity: Option<f64>, pub visible: Option<bool>, pub locked: Option<bool>, pub rotate: Option<Dimension>, pub blend_mode: Option<String>, pub blur: Option<Dimension>, pub style: Option<String>, pub semantic_role: Option<String>, pub intensity: Option<f64>, pub layer_priority: Option<i64>, pub children: Vec<Node>, pub protected_regions: Vec<ProtectedRegion>, pub editable_param_ids: Vec<String>, pub anchor: Option<String>, pub anchor_zone: Option<String>, pub anchor_sibling: Option<String>, pub anchor_edge: Option<String>, pub anchor_gap: Option<Dimension>, pub anchor_parent: Option<bool>, pub source_span: Option<Span>, pub unknown_props: BTreeMap<String, UnknownProperty>,
}
Expand description

A group node — a container that holds child nodes and renders them in source order (first child = bottom of z-order).

Groups introduce recursive nesting: a group can contain any mix of leaf nodes and further groups. The group itself emits no scene command; it only propagates a render context (opacity cascade + translation offset) to its descendants.

Fields§

§id: String§name: Option<String>§role: Option<String>§x: Option<PropertyValue>

Advisory x-translation offset applied to the subtree (default 0).

§y: Option<PropertyValue>

Advisory y-translation offset applied to the subtree (default 0).

§w: Option<PropertyValue>

Advisory bounding width — NOT used to scale children.

§h: Option<PropertyValue>

Advisory bounding height — NOT used to scale children.

§opacity: Option<f64>

Opacity that cascades (multiplies) into all descendant node alphas.

§visible: Option<bool>

When Some(false) the entire subtree is excluded from the render.

§locked: Option<bool>§rotate: Option<Dimension>

Rotation in degrees, applied at render about the node’s center (the subtree rotates with it; see the compile-site notes for clip limitations).

§blend_mode: Option<String>

Compositing blend mode: "normal" (default) or one of the 11 separable blends. None/"normal" render source-over (byte-identical).

§blur: Option<Dimension>

Gaussian blur radius applied to the node’s own rendered ink (sigma in the declared unit, resolved to pixels at compile time). None / 0 → no blur (byte-identical to having no attribute).

§style: Option<String>§semantic_role: Option<String>

Advisory semantic layer role for external tooling (e.g. "background", "overlay"). Non-rendering; distinct from the structural role field. Open-ended string; no value is invalid.

§intensity: Option<f64>

Advisory visual prominence hint in the range 0.0..=1.0. Non-rendering; values outside this range produce a validation warning.

§layer_priority: Option<i64>

Advisory z-ordering hint for external tooling. Non-rendering; all integer values are valid.

§children: Vec<Node>

Child nodes in source order.

§protected_regions: Vec<ProtectedRegion>

Advisory text-safe rectangles declared as protected-region children. Non-rendering metadata; defaults to empty (byte-identical output when absent).

§editable_param_ids: Vec<String>

Ids of parameters that external tooling is permitted to tweak, declared as editable-param id="…" children. Non-rendering metadata; defaults to empty (byte-identical output when absent).

§anchor: Option<String>

Page-relative placement anchor (one of the nine named positions, e.g. "bottom-right"). When present and recognized, the compile step derives the node’s x and/or y from the page and node dimensions. An explicitly- authored x or y always wins.

§anchor_zone: Option<String>

Optional safe-zone reference for the anchor. See RectNode::anchor_zone.

§anchor_sibling: Option<String>

Optional sibling node id for sibling-relative anchor positioning. See RectNode::anchor_sibling.

§anchor_edge: Option<String>

Adjacent-placement edge relative to anchor-sibling: above/below/before/after. See RectNode::anchor_edge.

§anchor_gap: Option<Dimension>

Gap (px) between this node and its anchor-sibling edge when anchor-edge is set. See RectNode::anchor_gap.

§anchor_parent: Option<bool>

Parent-relative anchor toggle. See RectNode::anchor_parent.

§source_span: Option<Span>

Source declaration span, when available.

§unknown_props: BTreeMap<String, UnknownProperty>

Unknown properties preserved for forward-compat.

Trait Implementations§

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impl Clone for GroupNode

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fn clone(&self) -> GroupNode

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for GroupNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GroupNode

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fn eq(&self, other: &GroupNode) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for GroupNode

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.