pub struct Collision {
pub entity_a: Entity,
pub entity_b: Entity,
}Expand description
An event that rappresent a collision between two entities with a Shape2D
Fields§
§entity_a: Entity§entity_b: EntityTrait Implementations§
Auto Trait Implementations§
impl Freeze for Collision
impl RefUnwindSafe for Collision
impl Send for Collision
impl Sync for Collision
impl Unpin for Collision
impl UnwindSafe for Collision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more