Assets

Struct Assets 

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pub struct Assets<T: Asset> { /* private fields */ }
Expand description

A Resource that stores Assets of a given type

Each asset is mapped by an unique HandleId, allowing any Handle with the same HandleId to access it. One asset remain loaded as long as a Strong handle to that asset exists.

To get a reference to an asset without forcing it to stay loadid you can use a Weak handle

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impl<T: Asset> Assets<T>

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pub fn contains(&self, handle: &Handle<T>) -> bool

Checks if an asset exists for the given handle

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pub fn get(&self, handle: &Handle<T>) -> Option<&T>

Get an asset reference for the given handle

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pub fn get_mut(&mut self, handle: &Handle<T>) -> Option<&mut T>

Get a mutable asset reference for the given handle

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pub fn iter(&self) -> impl Iterator<Item = (&HandleId, &T)>

Gets an iterator over the assets in the storage

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pub fn iter_mut(&mut self) -> impl Iterator<Item = (&HandleId, &mut T)>

Gets a mutable iterator over the assets in the storage

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pub fn add(&mut self, asset: T) -> Handle<T>

Add an asset to the storage returning a strong handle to that asset

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pub fn set(&mut self, handle: Handle<T>, asset: T) -> Handle<T>

Add/Replace the asset pointed by the given handle returning a strong handle to that asset

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pub fn set_untracked(&mut self, handle_id: HandleId, asset: T)

Add/Replace the asset pointed by the given handle

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pub fn remove<H: Into<HandleId>>(&mut self, handle: H) -> Option<T>

Remove the asset pointed by the given handle from the storage

The asset is returned

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pub fn len(&self) -> usize

Gets the number of assets in the storage

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pub fn is_empty(&self) -> bool

Returns true if there are no stored assets

Trait Implementations§

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impl<T: Debug + Asset> Debug for Assets<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Asset> Resource for Assets<T>

Auto Trait Implementations§

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impl<T> Freeze for Assets<T>

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impl<T> RefUnwindSafe for Assets<T>
where T: RefUnwindSafe,

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impl<T> Send for Assets<T>

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impl<T> Sync for Assets<T>

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impl<T> Unpin for Assets<T>
where T: Unpin,

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impl<T> UnwindSafe for Assets<T>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.