Struct zengine_asset::LoaderContext
source · [−]pub struct LoaderContext<'a> { /* private fields */ }
Expand description
A context where an Asset
is processed
The load context is created by the AssetManager
to process an asset after loading its
raw data into memory. It is then passed to the appropriate AssetLoader
based on the file
extension of the asset’s path.
Implementations
Auto Trait Implementations
impl<'a> !RefUnwindSafe for LoaderContext<'a>
impl<'a> Send for LoaderContext<'a>
impl<'a> Sync for LoaderContext<'a>
impl<'a> Unpin for LoaderContext<'a>
impl<'a> !UnwindSafe for LoaderContext<'a>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
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sourceimpl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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