pub struct Lineage {
pub daemon_pid: u32,
pub client_pid: Option<u32>,
pub session_id: Option<String>,
}Expand description
Spawn-lineage context for a single child process.
Fields§
§daemon_pid: u32§client_pid: Option<u32>§session_id: Option<String>Implementations§
Source§impl Lineage
impl Lineage
Sourcepub fn current(client_pid: Option<u32>, session_id: Option<String>) -> Self
pub fn current(client_pid: Option<u32>, session_id: Option<String>) -> Self
Build a lineage for the running daemon. client_pid and session_id
are None when the spawn is not associated with a client request
(e.g., daemon-internal probes).
Sourcepub fn env_for_child(
&self,
incoming_env: Option<&[(String, String)]>,
) -> Vec<(String, String)>
pub fn env_for_child( &self, incoming_env: Option<&[(String, String)]>, ) -> Vec<(String, String)>
Compute the lineage env vars to overlay on a child’s env.
incoming_env is the env the child will receive. We read any existing
lineage chain or originator tag from it so we can extend rather than
overwrite — preserving outer ancestry the CLI inherited from a build
tool wrapped by running-process.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Lineage
impl RefUnwindSafe for Lineage
impl Send for Lineage
impl Sync for Lineage
impl Unpin for Lineage
impl UnsafeUnpin for Lineage
impl UnwindSafe for Lineage
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