pub struct Engine<H: Handler> {
pub pending: HashMap<RoomId, PendingRoom>,
pub games: HashMap<GameId, Vec<RoomId>>,
/* private fields */
}Expand description
Engine
Fields§
§pending: HashMap<RoomId, PendingRoom>rooms which is waiting create, room => (game, players, sequencer)
games: HashMap<GameId, Vec<RoomId>>supported games and game’s pending rooms
Implementations§
source§impl<H: Handler> Engine<H>
impl<H: Handler> Engine<H>
sourcepub fn create_pending(
&mut self,
id: RoomId,
game: GameId,
viewable: bool,
account: Address,
peer: PeerId,
pubkey: [u8; 32],
salt: [u8; 32],
block: [u8; 32],
)
pub fn create_pending( &mut self, id: RoomId, game: GameId, viewable: bool, account: Address, peer: PeerId, pubkey: [u8; 32], salt: [u8; 32], block: [u8; 32], )
create a pending room when scan from chain
sourcepub fn join_pending(
&mut self,
id: RoomId,
account: Address,
peer: PeerId,
pubkey: [u8; 32],
)
pub fn join_pending( &mut self, id: RoomId, account: Address, peer: PeerId, pubkey: [u8; 32], )
join new player to the room
sourcepub fn del_pending(&mut self, id: RoomId)
pub fn del_pending(&mut self, id: RoomId)
create a pending room when scan from chain
sourcepub fn contains_pending(&self, id: &RoomId) -> bool
pub fn contains_pending(&self, id: &RoomId) -> bool
check if contains pending room
sourcepub async fn start_room(
&mut self,
id: RoomId,
sequencer: (PeerId, String),
params: Vec<u8>,
is_self: bool,
send: Sender<SendMessage>,
chain_send: UnboundedSender<ChainMessage>,
)
pub async fn start_room( &mut self, id: RoomId, sequencer: (PeerId, String), params: Vec<u8>, is_self: bool, send: Sender<SendMessage>, chain_send: UnboundedSender<ChainMessage>, )
create a room when scan from chain
pub async fn over_room(&mut self, id: RoomId)
pub fn has_room(&self, id: &RoomId) -> bool
pub fn get_room(&self, id: &RoomId) -> &Arc<Mutex<HandlerRoom<H>>>
pub async fn is_room_player(&self, id: &RoomId, peer: &PeerId) -> bool
pub async fn has_peer(&self, peer: &PeerId) -> bool
pub async fn online(&self, id: RoomId, peer: PeerId, ctype: ConnectType) -> bool
pub async fn offline(&self, peer: PeerId)
pub async fn run(self) -> Result<()>
pub async fn run_with_channel( self, chain_send: UnboundedSender<ChainMessage>, chain_recv: UnboundedReceiver<ChainMessage>, ) -> Result<()>
Auto Trait Implementations§
impl<H> Freeze for Engine<H>
impl<H> !RefUnwindSafe for Engine<H>
impl<H> Send for Engine<H>
impl<H> Sync for Engine<H>
impl<H> Unpin for Engine<H>
impl<H> !UnwindSafe for Engine<H>
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