Struct yurei::components::YureiBundle
source · pub struct YureiBundle {
pub rigidbody: RigidBody,
pub velocity: Velocity,
pub external_force: ExternalForce,
pub external_impulse: ExternalImpulse,
pub locked_axes: LockedAxes,
pub hover: Hover,
pub movement: Movement,
pub collider: Collider,
pub transform: Transform,
pub rotation_driver: RotationDriver,
}
Expand description
Bundle containing all of the necessary components to allow force based movement/rotation for a character
Fields§
§rigidbody: RigidBody
§velocity: Velocity
§external_force: ExternalForce
§external_impulse: ExternalImpulse
§locked_axes: LockedAxes
§hover: Hover
§movement: Movement
§collider: Collider
§transform: Transform
§rotation_driver: RotationDriver
Implementations§
source§impl YureiBundle
impl YureiBundle
pub fn capsule_with_position(position: Vec3) -> Self
Trait Implementations§
source§impl Default for YureiBundle
impl Default for YureiBundle
impl Bundle for YureiBundle
SAFETY: ComponentId is returned in field-definition-order. [from_components] and [get_components] use field-definition-order
Auto Trait Implementations§
impl !RefUnwindSafe for YureiBundle
impl Send for YureiBundle
impl Sync for YureiBundle
impl Unpin for YureiBundle
impl !UnwindSafe for YureiBundle
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