Struct yurei::components::Movement

source ·
pub struct Movement {
    pub goal_velocity: Vec3,
    pub direction: Vec3,
    pub acceleration: f32,
    pub top_speed: f32,
    pub deceleration: f32,
}
Expand description

Component attached to any character that want’s to move itself towards a target using forces

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§goal_velocity: Vec3§direction: Vec3§acceleration: f32§top_speed: f32§deceleration: f32

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