pub struct WindowManager<T: Scene> {
pub context: Sdl,
pub canvases: Vec<(WindowSettings, Canvas<Window>)>,
pub event_step_rule: Box<dyn Fn(Event) -> bool>,
pub event_step_slide_rule: Box<dyn Fn(Event) -> bool>,
pub quit_rule: Box<dyn Fn(Event) -> bool>,
pub event_pump: EventPump,
pub scene: T,
/* private fields */
}
Expand description
The manager of the entire presentation.
Fields§
§context: Sdl
The sdl context from sdl2::init
canvases: Vec<(WindowSettings, Canvas<Window>)>
All canvases, together with their respective settings
event_step_rule: Box<dyn Fn(Event) -> bool>
What events should make the presentation step forward?
event_step_slide_rule: Box<dyn Fn(Event) -> bool>
What events should make the presentation step one slide forward?
quit_rule: Box<dyn Fn(Event) -> bool>
At what event should the presentation quit? Default: On escape or the window is closed.
event_pump: EventPump
The event pump
scene: T
The scene being presented
Implementations§
Source§impl<T: Scene> WindowManager<T>
impl<T: Scene> WindowManager<T>
Sourcepub fn init_window(
scene: T,
settings: WindowManagerSettings,
) -> WindowManager<T>
pub fn init_window( scene: T, settings: WindowManagerSettings, ) -> WindowManager<T>
Create a window manager
This loads all scences and creates the windows according to the settings
Auto Trait Implementations§
impl<T> Freeze for WindowManager<T>where
T: Freeze,
impl<T> !RefUnwindSafe for WindowManager<T>
impl<T> !Send for WindowManager<T>
impl<T> !Sync for WindowManager<T>
impl<T> Unpin for WindowManager<T>where
T: Unpin,
impl<T> !UnwindSafe for WindowManager<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more