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Env

Struct Env 

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pub struct Env<'a> {
    pub game: Option<&'a ClassIndex>,
    pub macros: Option<&'a dyn ProcMacros>,
    pub files: Option<&'a dyn ModFiles>,
    pub to_server: bool,
    pub content: Option<&'a [(String, String)]>,
    pub others: &'a [&'a [Decl]],
}
Expand description

What a source is checked in: the game’s classes (a .yns’s, of one version), the build’s procedural macros.

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§game: Option<&'a ClassIndex>§macros: Option<&'a dyn ProcMacros>§files: Option<&'a dyn ModFiles>

The mod’s files, for include_str!.

§to_server: bool

The mod says it sends to the server (yog.toml: [network] to_server).

§content: Option<&'a [(String, String)]>

The mod’s content files, each (kind, id) — what its content declarations bind to; None: not known (not checked).

§others: &'a [&'a [Decl]]

The mod’s other sources’ declarations (declarations): its project, whose types, extensions and events this source reaches as a C# project’s files reach each other’s.

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impl<'a> Clone for Env<'a>

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Copy for Env<'a>

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impl<'a> Default for Env<'a>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for Env<'a>

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impl<'a> !Send for Env<'a>

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impl<'a> !Sync for Env<'a>

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impl<'a> !UnwindSafe for Env<'a>

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impl<'a> Freeze for Env<'a>

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impl<'a> Unpin for Env<'a>

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impl<'a> UnsafeUnpin for Env<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Arg<T> for T

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fn arg(self) -> T

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.