pub struct ScreenHandle<V> { /* private fields */ }Expand description
A cloneable, thread-safe handle to a registered screen’s view model.
Implementations§
Source§impl<V: ViewModel> ScreenHandle<V>
impl<V: ViewModel> ScreenHandle<V>
Sourcepub fn update(&self, f: impl FnOnce(&mut V) + Send + 'static)
pub fn update(&self, f: impl FnOnce(&mut V) + Send + 'static)
Changes the view model from any thread (a network handler, a command, …). Queued: runs on the render thread before the next frame or event, then the bindings update. Never blocks.
Trait Implementations§
Auto Trait Implementations§
impl<V> !RefUnwindSafe for ScreenHandle<V>
impl<V> !UnwindSafe for ScreenHandle<V>
impl<V> Freeze for ScreenHandle<V>
impl<V> Send for ScreenHandle<V>
impl<V> Sync for ScreenHandle<V>
impl<V> Unpin for ScreenHandle<V>
impl<V> UnsafeUnpin for ScreenHandle<V>where
Arc<Shared<V>>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.