pub struct ScreenHandle<V> { /* private fields */ }Expand description
A cloneable, thread-safe handle to a registered screen’s view model.
Implementations§
Source§impl<V: ViewModel> ScreenHandle<V>
impl<V: ViewModel> ScreenHandle<V>
Sourcepub fn update(&self, f: impl FnOnce(&mut V) + Send + 'static)
pub fn update(&self, f: impl FnOnce(&mut V) + Send + 'static)
Changes the view model from any thread (a network handler, a command, …). Queued: runs on the render thread before the next frame or event, then the bindings update. Never blocks.
Trait Implementations§
Auto Trait Implementations§
impl<V> !RefUnwindSafe for ScreenHandle<V>
impl<V> !UnwindSafe for ScreenHandle<V>
impl<V> Freeze for ScreenHandle<V>
impl<V> Send for ScreenHandle<V>
impl<V> Sync for ScreenHandle<V>
impl<V> Unpin for ScreenHandle<V>
impl<V> UnsafeUnpin for ScreenHandle<V>where
Arc<Shared<V>>: UnsafeUnpin,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more