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Vanilla

Struct Vanilla 

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pub struct Vanilla {
    pub jar: PathBuf,
    pub version: String,
    /* private fields */
}
Expand description

Where the vanilla resources come from.

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§jar: PathBuf§version: String

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impl Vanilla

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pub fn read_all(&self, key: &str) -> Vec<Vec<u8>>

key from the jar and from the asset objects — both, for files the download overrides (the jar’s font/include/unifont.json is an empty stub; the real one is an asset object).

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pub fn read_data(&self, key: &str) -> Option<Vec<u8>>

data/<key> from the jar (tags, recipes, …), if there.

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pub fn names_under(&self, prefix: &str) -> Vec<String>

The jar’s file names under prefix (data/minecraft/loot_tables/), the prefix cut.

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pub fn texture_names(&self) -> (Vec<String>, Vec<String>)

The game’s item and block texture names (apple, stone, …), sorted — what item: / block: sources can show in the designer.

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const ALIGN: usize

The alignment of pointer.
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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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type Error = !

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type Error = <U as TryFrom<T>>::Error

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