pub struct Rendered {
pub image: Option<String>,
pub size: [f32; 2],
pub view: [f32; 4],
pub spots: Vec<Spot>,
pub drag: [f32; 2],
}Expand description
The drawn screen.
Fields§
§image: Option<String>§size: [f32; 2]§view: [f32; 4]The view (where dragging scrolls), and each advancement’s spot.
spots: Vec<Spot>§drag: [f32; 2]The drag the tab accepts (clamped as the game clamps its scroll).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Rendered
impl RefUnwindSafe for Rendered
impl Send for Rendered
impl Sync for Rendered
impl Unpin for Rendered
impl UnsafeUnpin for Rendered
impl UnwindSafe for Rendered
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more