pub struct Animation {
pub frame_width: u32,
pub frame_height: u32,
pub frames: Vec<AnimationFrame>,
pub interpolate: bool,
}Expand description
A texture’s animation (.png.mcmeta), as the game plays it: frames
frame_width×frame_height laid row by row over the image, shown in
frames order, each for its time in ticks.
Fields§
§frame_width: u32§frame_height: u32§frames: Vec<AnimationFrame>§interpolate: boolBlends each frame into the next (the game’s interpolate).
Implementations§
Source§impl Animation
impl Animation
Sourcepub fn read(meta: &str, size: (u32, u32)) -> Option<Animation>
pub fn read(meta: &str, size: (u32, u32)) -> Option<Animation>
The animation of a size image from its .mcmeta text; None when it has none.
Trait Implementations§
Source§impl Schema for Animation
impl Schema for Animation
Source§fn encode(&self, __yog_w: &mut Writer)
fn encode(&self, __yog_w: &mut Writer)
Writes itself in the binary form, straight —
Schema::write’s
value encoded, unless the type knows better (derived ones do).Source§fn decode(__yog_d: &mut Decoder<'_>) -> Option<Self>
fn decode(__yog_d: &mut Decoder<'_>) -> Option<Self>
Reads itself from the binary form, straight;
None when it isn’t
what Schema::encode writes — then read_bytes reads the slow
way, which says what’s wrong. Through a value unless the type knows
better (derived ones do).Source§fn pack(&self, __yog_p: &mut Packer)
fn pack(&self, __yog_p: &mut Packer)
Packs itself into a frame (
crate::frame): its binary form as
bytes, unless the type packs itself (derived ones and plain types do).Source§fn unpack(__yog_u: &mut Unpacker<'_>) -> Option<Self>
fn unpack(__yog_u: &mut Unpacker<'_>) -> Option<Self>
Reads itself out of a frame;
None if the bytes aren’t what
Schema::pack writes.Source§fn read(v: &ValueRef<'_>, cx: &mut Reader<'_>) -> Option<Self>
fn read(v: &ValueRef<'_>, cx: &mut Reader<'_>) -> Option<Self>
Reads
v. Problems go to cx at its current path; None when the
value couldn’t be read (the problem is in cx).Source§fn absent() -> Option<Self>
fn absent() -> Option<Self>
The value of a field that isn’t there —
None: the field is required.Source§fn pack_list(items: &[Self], p: &mut Packer)
fn pack_list(items: &[Self], p: &mut Packer)
A list of these packed: a count, then each one (floats raw).
Source§fn encode_list(items: &[Self], w: &mut Writer)
fn encode_list(items: &[Self], w: &mut Writer)
A list of these written straight (numbers pack theirs).
impl StructuralPartialEq for Animation
Auto Trait Implementations§
impl Freeze for Animation
impl RefUnwindSafe for Animation
impl Send for Animation
impl Sync for Animation
impl Unpin for Animation
impl UnsafeUnpin for Animation
impl UnwindSafe for Animation
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more