pub struct Rendered {
pub image: String,
pub scale: u32,
pub rects: Vec<NodeRect>,
pub assets: Option<AssetsInfo>,
pub real_font: bool,
}Fields§
§image: Stringdata:image/png;base64,… — scale physical px per GUI px.
scale: u32§rects: Vec<NodeRect>§assets: Option<AssetsInfo>§real_font: boolText uses the game’s font (else a stand-in glyph box).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Rendered
impl RefUnwindSafe for Rendered
impl Send for Rendered
impl Sync for Rendered
impl Unpin for Rendered
impl UnsafeUnpin for Rendered
impl UnwindSafe for Rendered
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more