pub struct BoneOp {
pub rotation: Vec3,
pub set_rotation: bool,
pub position: Vec3,
pub set_position: bool,
pub scale: Option<Vec3>,
pub visible: Option<bool>,
}Expand description
What to change about a vanilla part.
Fields§
§rotation: Vec3Radians; replaces vanilla’s turn if set_rotation, else adds.
set_rotation: bool§position: Vec3Pixels; replaces vanilla’s offset if set_position, else adds.
set_position: bool§scale: Option<Vec3>§visible: Option<bool>Some(false) hides it, Some(true) shows it.
Trait Implementations§
impl Copy for BoneOp
impl StructuralPartialEq for BoneOp
Auto Trait Implementations§
impl Freeze for BoneOp
impl RefUnwindSafe for BoneOp
impl Send for BoneOp
impl Sync for BoneOp
impl Unpin for BoneOp
impl UnsafeUnpin for BoneOp
impl UnwindSafe for BoneOp
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.