pub struct BoneDef {
pub name: String,
pub parent: Option<String>,
pub pivot: [f32; 3],
pub rotation: [f32; 3],
pub cubes: Vec<CubeDef>,
pub locators: Ordered<[f32; 3]>,
}Expand description
A bone: a pivot, a rest turn, cubes, and points to follow (locators).
Fields§
§name: String§parent: Option<String>The bone it hangs on — one of this model’s, or nothing (the anchor).
pivot: [f32; 3]Where it turns about, in its parent’s space (PartPose offset).
rotation: [f32; 3]Its rest turn, degrees.
cubes: Vec<CubeDef>§locators: Ordered<[f32; 3]>Named points in the bone’s space (a camera’s eye, a hand’s grip).
Trait Implementations§
Source§impl Schema for BoneDef
impl Schema for BoneDef
Auto Trait Implementations§
impl Freeze for BoneDef
impl RefUnwindSafe for BoneDef
impl Send for BoneDef
impl Sync for BoneDef
impl Unpin for BoneDef
impl UnsafeUnpin for BoneDef
impl UnwindSafe for BoneDef
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.