pub enum Flow {
Continue,
Cancel,
}Expand description
What a handler decides about an event.
Variants§
Continue
Let it happen; the next handler sees it.
Cancel
Stop it (before it happens): the game doesn’t do it, later handlers don’t see it.
Trait Implementations§
impl Copy for Flow
impl Eq for Flow
impl StructuralPartialEq for Flow
Auto Trait Implementations§
impl Freeze for Flow
impl RefUnwindSafe for Flow
impl Send for Flow
impl Sync for Flow
impl Unpin for Flow
impl UnsafeUnpin for Flow
impl UnwindSafe for Flow
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more