pub struct GameTool {
pub item: String,
pub material_damage: f32,
}Expand description
The game’s tool a tool takes its attack from when it gives none: its item id, and the attack damage its material adds (what the kind adds is the rest).
Fields§
§item: String§material_damage: f32Trait Implementations§
Source§impl Schema for GameTool
impl Schema for GameTool
Source§fn encode(&self, __yog_w: &mut Writer)
fn encode(&self, __yog_w: &mut Writer)
Writes itself in the binary form, straight —
Schema::write’s
value encoded, unless the type knows better (derived ones do).Source§fn decode(__yog_d: &mut Decoder<'_>) -> Option<GameTool>
fn decode(__yog_d: &mut Decoder<'_>) -> Option<GameTool>
Reads itself from the binary form, straight;
None when it isn’t
what Schema::encode writes — then read_bytes reads the slow
way, which says what’s wrong. Through a value unless the type knows
better (derived ones do).Source§fn pack(&self, __yog_p: &mut Packer)
fn pack(&self, __yog_p: &mut Packer)
Packs itself into a frame (
crate::frame): its binary form as
bytes, unless the type packs itself (derived ones and plain types do).Source§fn unpack(__yog_u: &mut Unpacker<'_>) -> Option<GameTool>
fn unpack(__yog_u: &mut Unpacker<'_>) -> Option<GameTool>
Reads itself out of a frame;
None if the bytes aren’t what
Schema::pack writes.Source§fn read(v: &ValueRef<'_>, cx: &mut Reader<'_>) -> Option<GameTool>
fn read(v: &ValueRef<'_>, cx: &mut Reader<'_>) -> Option<GameTool>
Reads
v. Problems go to cx at its current path; None when the
value couldn’t be read (the problem is in cx).Source§fn absent() -> Option<Self>
fn absent() -> Option<Self>
The value of a field that isn’t there —
None: the field is required.Source§fn pack_list(items: &[Self], p: &mut Packer)
fn pack_list(items: &[Self], p: &mut Packer)
A list of these packed: a count, then each one (floats raw).
Source§fn encode_list(items: &[Self], w: &mut Writer)
fn encode_list(items: &[Self], w: &mut Writer)
A list of these written straight (numbers pack theirs).
impl StructuralPartialEq for GameTool
Auto Trait Implementations§
impl Freeze for GameTool
impl RefUnwindSafe for GameTool
impl Send for GameTool
impl Sync for GameTool
impl Unpin for GameTool
impl UnsafeUnpin for GameTool
impl UnwindSafe for GameTool
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Message for Twhere
T: Schema,
impl<T> Message for Twhere
T: Schema,
Source§fn from_bytes(bytes: &[u8]) -> Option<Self>
fn from_bytes(bytes: &[u8]) -> Option<Self>
The message read from a payload;
None if it isn’t one.Source§fn with_bytes<R>(&self, f: impl FnOnce(&[u8]) -> R) -> R
fn with_bytes<R>(&self, f: impl FnOnce(&[u8]) -> R) -> R
f on the payload, packed in this thread’s reused buffers: nothing
allocated once they’ve grown to the thread’s messages.