pub enum Anchor {
Entity,
Model,
Bone(String),
Block,
}Expand description
Where a mesh’s vertices are.
Variants§
Entity
Blocks, y up, feet at the origin, after the body’s yaw.
Model
The vanilla model’s space: pixels, y down.
Bone(String)
A vanilla part’s space (pixels), wherever the part is posed.
Block
A block’s space: pixels 0–16, y up, as block models (block bodies).
Trait Implementations§
impl StructuralPartialEq for Anchor
Auto Trait Implementations§
impl Freeze for Anchor
impl RefUnwindSafe for Anchor
impl Send for Anchor
impl Sync for Anchor
impl Unpin for Anchor
impl UnsafeUnpin for Anchor
impl UnwindSafe for Anchor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more