pub struct ItemLooks {
pub models: LookModels,
pub heads: Ordered<String>,
pub tints: Vec<ItemTint>,
pub spawn_eggs: Ordered<Vec<Color>>,
}Expand description
The game’s item looks.
Fields§
§models: LookModels§heads: Ordered<String>Items drawn as a mob’s head, by item path: the mob’s texture.
tints: Vec<ItemTint>§spawn_eggs: Ordered<Vec<Color>>Spawn eggs’ colours (base, spots), by mob.
Implementations§
Trait Implementations§
Source§impl Schema for ItemLooks
impl Schema for ItemLooks
impl StructuralPartialEq for ItemLooks
Auto Trait Implementations§
impl Freeze for ItemLooks
impl RefUnwindSafe for ItemLooks
impl Send for ItemLooks
impl Sync for ItemLooks
impl Unpin for ItemLooks
impl UnsafeUnpin for ItemLooks
impl UnwindSafe for ItemLooks
Blanket Implementations§
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.