pub trait Behavior: Send + Sync {
// Required methods
fn id(&self) -> BehaviorId;
fn pattern(&self) -> EventPattern;
fn handle<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: BehaviorContext,
event: &'life1 Event,
) -> Pin<Box<dyn Future<Output = Result<Vec<StateOp>, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Required Methods§
fn id(&self) -> BehaviorId
fn pattern(&self) -> EventPattern
fn handle<'life0, 'life1, 'async_trait>(
&'life0 self,
ctx: BehaviorContext,
event: &'life1 Event,
) -> Pin<Box<dyn Future<Output = Result<Vec<StateOp>, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".