pub trait YoAgentStateSink: Send + Sync {
// Required methods
fn on_run_started<'life0, 'async_trait>(
&'life0 self,
event: YoAgentRunStarted,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn on_run_finished<'life0, 'async_trait>(
&'life0 self,
event: YoAgentRunFinished,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn on_model_called<'life0, 'async_trait>(
&'life0 self,
event: YoAgentModelCalled,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn on_model_finished<'life0, 'async_trait>(
&'life0 self,
event: YoAgentModelFinished,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn on_tool_called<'life0, 'async_trait>(
&'life0 self,
event: YoAgentToolCalled,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn on_tool_finished<'life0, 'async_trait>(
&'life0 self,
event: YoAgentToolFinished,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Required Methods§
fn on_run_started<'life0, 'async_trait>(
&'life0 self,
event: YoAgentRunStarted,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_run_finished<'life0, 'async_trait>(
&'life0 self,
event: YoAgentRunFinished,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_model_called<'life0, 'async_trait>(
&'life0 self,
event: YoAgentModelCalled,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_model_finished<'life0, 'async_trait>(
&'life0 self,
event: YoAgentModelFinished,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_tool_called<'life0, 'async_trait>(
&'life0 self,
event: YoAgentToolCalled,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_tool_finished<'life0, 'async_trait>(
&'life0 self,
event: YoAgentToolFinished,
) -> Pin<Box<dyn Future<Output = Result<EventId, StateError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".