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Behavior

Trait Behavior 

Source
pub trait Behavior: Send + Sync {
    // Required methods
    fn id(&self) -> BehaviorId;
    fn pattern(&self) -> EventPattern;
    fn handle<'life0, 'life1, 'async_trait>(
        &'life0 self,
        ctx: BehaviorContext,
        event: &'life1 Event,
    ) -> Pin<Box<dyn Future<Output = Result<Vec<StateOp>, StateError>> + Send + 'async_trait>>
       where Self: 'async_trait,
             'life0: 'async_trait,
             'life1: 'async_trait;
}

Required Methods§

Source

fn id(&self) -> BehaviorId

Source

fn pattern(&self) -> EventPattern

Source

fn handle<'life0, 'life1, 'async_trait>( &'life0 self, ctx: BehaviorContext, event: &'life1 Event, ) -> Pin<Box<dyn Future<Output = Result<Vec<StateOp>, StateError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementors§

Source§

impl<F, Fut> Behavior for FnBehavior<F>
where F: Send + Sync + Fn(BehaviorContext, Event) -> Fut, Fut: Send + Future<Output = Result<Vec<StateOp>, StateError>>,