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FnBehavior

Struct FnBehavior 

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pub struct FnBehavior<F> { /* private fields */ }

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impl<F> FnBehavior<F>

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pub fn new(id: BehaviorId, pattern: EventPattern, f: F) -> Self

Examples found in repository?
examples/behavior_subscription.rs (lines 12-31)
8async fn main() -> Result<(), Box<dyn std::error::Error>> {
9    let state = YoAgentState::load(MemoryEventStore::new()).await?;
10    let mut runtime = YoAgentRuntime::new(state.clone());
11
12    runtime.register_behavior(FnBehavior::new(
13        BehaviorId::new("behavior_failure_to_task"),
14        EventPattern::Kind("failure.observed".to_string()),
15        |_ctx: BehaviorContext, event: Event| async move {
16            let title = event
17                .payload
18                .get("title")
19                .and_then(|value| value.as_str())
20                .unwrap_or("Investigate failure");
21            Ok(vec![StateOp::CreateNode {
22                id: NodeId::new("task_from_failure"),
23                kind: "task".to_string(),
24                props: json!({
25                    "title": format!("Investigate: {title}"),
26                    "status": "Open",
27                    "created_by_behavior": "behavior_failure_to_task",
28                }),
29            }])
30        },
31    ));
32
33    runtime
34        .emit_event(Event::new(
35            ActorRef::agent("demo"),
36            "failure.observed",
37            json!({ "title": "retry timeout loses state" }),
38        ))
39        .await?;
40
41    print!(
42        "{}",
43        state
44            .lineage(NodeId::new("task_from_failure"))
45            .await
46            .to_markdown()
47    );
48    Ok(())
49}

Trait Implementations§

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impl<F, Fut> Behavior for FnBehavior<F>
where F: Send + Sync + Fn(BehaviorContext, Event) -> Fut, Fut: Send + Future<Output = Result<Vec<StateOp>, StateError>>,

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fn id(&self) -> BehaviorId

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fn pattern(&self) -> EventPattern

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fn handle<'life0, 'life1, 'async_trait>( &'life0 self, ctx: BehaviorContext, event: &'life1 Event, ) -> Pin<Box<dyn Future<Output = Result<Vec<StateOp>, StateError>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Auto Trait Implementations§

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impl<F> Freeze for FnBehavior<F>
where F: Freeze,

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impl<F> RefUnwindSafe for FnBehavior<F>
where F: RefUnwindSafe,

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impl<F> Send for FnBehavior<F>
where F: Send,

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impl<F> Sync for FnBehavior<F>
where F: Sync,

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impl<F> Unpin for FnBehavior<F>
where F: Unpin,

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impl<F> UnsafeUnpin for FnBehavior<F>
where F: UnsafeUnpin,

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impl<F> UnwindSafe for FnBehavior<F>
where F: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.