#[repr(C)]pub struct UpdateData {
pub player: CorePlayer,
pub location: Location,
pub data: Vec<UpdateCardInfo>,
}Fields§
§player: CorePlayer§location: Location§data: Vec<UpdateCardInfo>Implementations§
Source§impl UpdateData
impl UpdateData
pub fn into_message(self) -> Message
Trait Implementations§
Source§impl BinRead for UpdateData
impl BinRead for UpdateData
Source§fn read_options<R: Read + Seek>(
__binrw_generated_var_reader: &mut R,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<Self>
fn read_options<R: Read + Seek>( __binrw_generated_var_reader: &mut R, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<Self>
Source§fn read_be<R>(reader: &mut R) -> Result<Self, Error>
fn read_be<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
big-endian byte order. Read moreSource§fn read_le<R>(reader: &mut R) -> Result<Self, Error>
fn read_le<R>(reader: &mut R) -> Result<Self, Error>
Read
Self from the reader using default arguments and assuming
little-endian byte order. Read moreSource§fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
fn read_ne<R>(reader: &mut R) -> Result<Self, Error>
Read
T from the reader assuming native-endian byte order. Read moreSource§fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
fn read_be_args<R>(reader: &mut R, args: Self::Args<'_>) -> Result<Self, Error>
Read
Self from the reader, assuming big-endian byte order, using the
given arguments. Read moreSource§impl BinWrite for UpdateData
impl BinWrite for UpdateData
Source§fn write_options<W: Write + Seek>(
&self,
__binrw_generated_var_writer: &mut W,
__binrw_generated_var_endian: Endian,
__binrw_generated_var_arguments: Self::Args<'_>,
) -> BinResult<()>
fn write_options<W: Write + Seek>( &self, __binrw_generated_var_writer: &mut W, __binrw_generated_var_endian: Endian, __binrw_generated_var_arguments: Self::Args<'_>, ) -> BinResult<()>
Source§fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_be<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming big-endian byte order. Read moreSource§fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
fn write_le<W>(&self, writer: &mut W) -> Result<(), Error>
Write
Self to the writer assuming little-endian byte order. Read moreSource§impl Clone for UpdateData
impl Clone for UpdateData
Source§fn clone(&self) -> UpdateData
fn clone(&self) -> UpdateData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UpdateData
impl Debug for UpdateData
Source§impl From<UpdateData> for Message
impl From<UpdateData> for Message
Source§fn from(value: UpdateData) -> Self
fn from(value: UpdateData) -> Self
Converts to this type from the input type.
Source§impl From<UpdateData> for Message
impl From<UpdateData> for Message
Source§fn from(value: UpdateData) -> Self
fn from(value: UpdateData) -> Self
Converts to this type from the input type.
Source§impl GameMessage for UpdateData
impl GameMessage for UpdateData
fn mask(&mut self)
fn should_mask(&self, player: CorePlayer) -> bool
fn waiting_for(&self) -> Option<CorePlayer>
Source§impl Message for UpdateData
impl Message for UpdateData
fn message_type() -> MessageType
impl PureMessage for UpdateData
Source§impl<'m> TryFrom<&'m Message> for &'m UpdateData
impl<'m> TryFrom<&'m Message> for &'m UpdateData
Auto Trait Implementations§
impl Freeze for UpdateData
impl RefUnwindSafe for UpdateData
impl Send for UpdateData
impl Sync for UpdateData
impl Unpin for UpdateData
impl UnsafeUnpin for UpdateData
impl UnwindSafe for UpdateData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more