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PlayerChangeState

Enum PlayerChangeState 

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#[repr(u8)]
pub enum PlayerChangeState { Observe = 8, Ready = 9, Notready = 10, Leave = 11, }

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Observe = 8

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Ready = 9

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Notready = 10

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Leave = 11

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impl CheckDiscriminantInRange<BitCount<Leave>> for PlayerChangeState

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type CheckType = BitCount<Leave>

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impl CheckDiscriminantInRange<BitCount<Notready>> for PlayerChangeState

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type CheckType = BitCount<Notready>

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impl CheckDiscriminantInRange<BitCount<Observe>> for PlayerChangeState

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type CheckType = BitCount<Observe>

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impl CheckDiscriminantInRange<BitCount<Ready>> for PlayerChangeState

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type CheckType = BitCount<Ready>

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impl Clone for PlayerChangeState

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fn clone(&self) -> PlayerChangeState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for PlayerChangeState

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impl Debug for PlayerChangeState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for PlayerChangeState

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impl PartialEq for PlayerChangeState

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fn eq(&self, other: &PlayerChangeState) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl Specifier for PlayerChangeState

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const BITS: usize = 4usize

The number of bits used by the Specifier.
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type Bytes = <BitCount<4> as SpecifierBytes>::Bytes

The storage type. This is typically the smallest integer primitive that can store all possible values of the InOut type.
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type InOut = PlayerChangeState

The interface type. This type is used by getters and setters. For integers, this is the same as the Bytes type; for other types with more logical representations, like an enum or struct, this is the enum or struct.
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fn into_bytes( input: <Self as Specifier>::InOut, ) -> Result<<Self as Specifier>::Bytes, OutOfBounds>

Converts an interface type into its storage type. Read more
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fn from_bytes( bytes: <Self as Specifier>::Bytes, ) -> Result<<Self as Specifier>::InOut, InvalidBitPattern<<Self as Specifier>::Bytes>>

Converts a storage type into its interface type. Read more
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impl StructuralPartialEq for PlayerChangeState

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.