pub struct FormLabel { /* private fields */ }Expand description
§Form Label
§Features required
forms
§Example
use yew::prelude::*;
use yew_styles::forms::{
form_label::FormLabel,
form_group::{FormGroup, Orientation},
form_textarea::FormTextArea,
};
use yew_styles::styles::{Palette, Size};
pub struct FormLabelExample {
pub link: ComponentLink<Self>,
pub value: String,
}
pub enum Msg {
Input(String),
}
impl Component for FormLabelExample {
type Message = Msg;
type Properties = ();
fn create(_: Self::Properties, link: ComponentLink<Self>) -> Self {
FormLabelExample {
link,
value: "".to_string(),
}
}
fn update(&mut self, msg: Self::Message) -> ShouldRender {
match msg {
Msg::Input(value) => {
self.value = value;
}
}
true
}
fn change(&mut self, _props: Self::Properties) -> ShouldRender {
false
}
fn view(&self) -> Html {
html!{
<FormGroup orientation=Orientation::Vertical>
<FormLabel
text="Info small textarea"
/>
<FormTextArea placeholder="write here"
value=form_page.value.clone()
textarea_size=Size::Small
textarea_style=Palette::Info
oninput_signal=form_page.link.callback(|e: InputData| Msg::Input(e.value))
/>
</FormGroup>
}
}Trait Implementations§
Source§impl Component for FormLabel
impl Component for FormLabel
Source§type Message = ()
type Message = ()
Messages are used to make Components dynamic and interactive. Simple
Component’s can declare their Message type to be
(). Complex Component’s
commonly use an enum to declare multiple Message types.Source§type Properties = Props
type Properties = Props
Properties are the inputs to a Component and should not mutated within a
Component. They are passed to a Component using a JSX-style syntax. Read more
Source§fn create(props: Self::Properties, _link: ComponentLink<Self>) -> Self
fn create(props: Self::Properties, _link: ComponentLink<Self>) -> Self
Components are created with their properties as well as a
ComponentLink which
can be used to send messages and create callbacks for triggering updates.Source§fn update(&mut self, _msg: Self::Message) -> ShouldRender
fn update(&mut self, _msg: Self::Message) -> ShouldRender
Components handle messages in their
update method and commonly use this method
to update their state and (optionally) re-render themselves.Source§fn change(&mut self, props: Self::Properties) -> ShouldRender
fn change(&mut self, props: Self::Properties) -> ShouldRender
When the parent of a Component is re-rendered, it will either be re-created or
receive new properties in the
change lifecycle method. Component’s can choose
to re-render if the new properties are different than the previously
received properties. Most Component’s will use props with a PartialEq
impl and will be implemented like this: Read moreSource§fn view(&self) -> Html
fn view(&self) -> Html
Components define their visual layout using a JSX-style syntax through the use of the
html! procedural macro. The full guide to using the macro can be found in Yew’s
documentation.Auto Trait Implementations§
impl !RefUnwindSafe for FormLabel
impl !Send for FormLabel
impl !Sync for FormLabel
impl !UnwindSafe for FormLabel
impl Freeze for FormLabel
impl Unpin for FormLabel
impl UnsafeUnpin for FormLabel
Blanket Implementations§
impl<T> Any for Twhere
T: Any,
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T, V> IntoOptPropValue<V> for Twhere
T: IntoPropValue<Option<V>>,
impl<T, V> IntoOptPropValue<V> for Twhere
T: IntoPropValue<Option<V>>,
Source§fn into_opt_prop_value(self) -> Option<V>
fn into_opt_prop_value(self) -> Option<V>
Convert
self to an optional value of a Properties struct.Source§impl<T> IntoPropValue<Option<T>> for T
impl<T> IntoPropValue<Option<T>> for T
Source§fn into_prop_value(self) -> Option<T>
fn into_prop_value(self) -> Option<T>
Convert
self to a value of a Properties struct.Source§impl<T> IntoPropValue<T> for T
impl<T> IntoPropValue<T> for T
Source§fn into_prop_value(self) -> T
fn into_prop_value(self) -> T
Convert
self to a value of a Properties struct.