Struct yew_state::handle::StateHandle [−][src]
Interface to shared state
Implementations
impl<HANDLER> StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static,
pub fn link(&self) -> &HandlerLink<HANDLER>[src]
pub fn state(&self) -> &<HANDLER as StateHandler>::Model[src]
pub fn reduce(
&self,
f: impl FnOnce(&mut <HANDLER as StateHandler>::Model) + 'static
)[src]
&self,
f: impl FnOnce(&mut <HANDLER as StateHandler>::Model) + 'static
)
Apply a function that may mutate shared state.
Changes are not immediate, and must be handled in Component::change.
pub fn reduce_callback<E: 'static>(
&self,
f: impl Fn(&mut <HANDLER as StateHandler>::Model) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static, [src]
&self,
f: impl Fn(&mut <HANDLER as StateHandler>::Model) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static,
Convenience method for modifying shared state directly from a Callback.
The callback event is ignored here, see reduce_callback_with for the alternative.
pub fn reduce_callback_once<E: 'static>(
&self,
f: impl FnOnce(&mut <HANDLER as StateHandler>::Model) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static, [src]
&self,
f: impl FnOnce(&mut <HANDLER as StateHandler>::Model) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static,
Convenience method for modifying shared state directly from a CallbackOnce.
The callback event is ignored here, see reduce_callback_once_with for the alternative.
pub fn reduce_callback_with<E: 'static>(
&self,
f: impl Fn(&mut <HANDLER as StateHandler>::Model, E) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static,
E: Clone, [src]
&self,
f: impl Fn(&mut <HANDLER as StateHandler>::Model, E) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static,
E: Clone,
Convenience method for modifying shared state directly from a Callback.
Similar to reduce_callback but it also accepts the fired event.
pub fn reduce_callback_once_with<E: 'static>(
&self,
f: impl FnOnce(&mut <HANDLER as StateHandler>::Model, E) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static, [src]
&self,
f: impl FnOnce(&mut <HANDLER as StateHandler>::Model, E) + 'static
) -> Callback<E> where
<HANDLER as StateHandler>::Model: 'static,
Convenience method for modifying shared state directly from a CallbackOnce.
Similar to reduce_callback but it also accepts the fired event.
Trait Implementations
impl<HANDLER> Clone for StateHandle<HANDLER> where
HANDLER: StateHandler,
HandlerLink<HANDLER>: Clone,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone, [src]
HANDLER: StateHandler,
HandlerLink<HANDLER>: Clone,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone,
fn clone(&self) -> Self[src]
pub fn clone_from(&mut self, source: &Self)1.0.0[src]
impl<HANDLER> Default for StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone,
impl<HANDLER> Handle for StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static,
type Handler = HANDLER
impl<HANDLER> PartialEq<StateHandle<HANDLER>> for StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone,
impl<HANDLER> Properties for StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static,
type Builder = StateHandleBuilder<HANDLER, StateHandleBuilderStep_build>
Builder that will be used to construct properties
fn builder() -> Self::Builder[src]
impl<HANDLER> SharedState for StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone,
impl<HANDLER> WrapperHandle for StateHandle<HANDLER> where
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static, [src]
HANDLER: StateHandler,
<HANDLER as StateHandler>::Message: Clone,
<HANDLER as StateHandler>::Output: Clone,
<HANDLER as StateHandler>::Input: Clone,
<HANDLER as StateHandler>::Model: Clone + 'static,
fn set_state(&mut self, state: Rc<<Self::Handler as StateHandler>::Model>)[src]
fn set_link(&mut self, link: HandlerLink<Self::Handler>)[src]
fn set_callbacks(
&mut self,
callback: Callback<Rc<dyn Fn(&mut <Self::Handler as StateHandler>::Model)>>,
callback_once: Callback<Box<dyn FnOnce(&mut <Self::Handler as StateHandler>::Model)>>
)[src]
&mut self,
callback: Callback<Rc<dyn Fn(&mut <Self::Handler as StateHandler>::Model)>>,
callback_once: Callback<Box<dyn FnOnce(&mut <Self::Handler as StateHandler>::Model)>>
)
Auto Trait Implementations
impl<HANDLER> !RefUnwindSafe for StateHandle<HANDLER>
impl<HANDLER> !Send for StateHandle<HANDLER>
impl<HANDLER> !Sync for StateHandle<HANDLER>
impl<HANDLER> Unpin for StateHandle<HANDLER>
impl<HANDLER> !UnwindSafe for StateHandle<HANDLER>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T[src]
impl<T> CloneAny for T where
T: Any + Clone,
T: Any + Clone,
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone, [src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn clone_into(&self, target: &mut T)[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,